Waterbending

Water

Introduction

"The legends say the moon was the first waterbender. Our ancestors saw how it pushed and pulled the tides and learned how to do it themselves ... Our strength comes from the Spirit of the Moon, our life comes from the Spirit of the Ocean. They work together to keep balance."
―Princess Yue

Call forth lunar power against your enemies! As one of the deeply spiritual members of the Water Tribes, use a mixture of support and crowd control abilities to come out ahead of the competition. Indispensable in large-scale combat, Waterbenders possess both the ability to heal their allies as well as devastating effects on their enemies, allowing them to turn the tides of battle. In addition, Waterbenders can be highly mobile when traveling in water.

Furthermore, they gain a significant damage boost to their abilities during the night, increasing more during the full moon. The two bonuses do not stack with each other. Waterbenders will do different things with their abilities depending on which source they used to activate them. The different uses for each move will be explained in their respective areas, but generally, Ice will slow an opponent, Leaves will poison an opponent and Water will deal increased damage and occasionally do energy damage.

To gain more moves, simply meet the level requirement, then head over to the bending master in the Northern Water Tribe to learn them. All moves listed are free beyond this requirement.

Moves

Available at Level 1.

This ability will deal moderate damage to your target in a long-range attack with a curvable projectile. To use, left-click while standing on or in a source. Alternatively, left-click a source block and aim at your target or have a bucket in your inventory.

Stats

IceDamage:15 Health
+5 During the night
+15 During a Full Moon
Energy Damage:-10 Energy from the target
LeavesDamage:15 Health
+5 During the night
+10 During a Full Moon
Energy Damage:-10 Energy from the target
WaterDamage:20 Health
+5 During the night
+15 During a Full Moon
Energy Damage:-20 Energy from the target
BucketDamage:15 Health
+5 During the night
+10 During a Full Moon
Energy Damage:-20 Energy from the target
Ranged SourceDamage:15 Health
+5 During the night
+10 During a Full Moon
All SourcesRange:40m
Cooldown:5s
Energy Cost:60 Energy

Available at Level 1.

This ability will deal small damage to a target at medium range with two curvable projectiles, granting five energy per hit. To use, left-click - a source is not required but sources including buckets can be used.

Stats

IceDamage:+5 During the night
+5 During a Full Moon
Effects:Slow I for 0.5s per hit
LeavesDamage:+5 During the night
Effects:Poison I for 1s per hit
WaterDamage:+5 During the night
+5 During a Full Moon
Energy Damage:-10 Energy from the target
BucketDamage:+5 During the night
+5 During a Full Moon
Energy Damage:-5 Energy from the target
SourcelessDamage+5 During the night
All SourcesCooldown:2s
Radius:18m
Damage:10 Health

Available at Level 1.

This ability will deal moderate damage to your target in a short-range attack which tracks your cursor. To use, left-click - a source is not required but sources including buckets can be used.

Stats

IceDamage:15 Health
+5 During the night
+15 During a Full Moon
Effects:Slow II for 3s
LeavesDamage:10 Health
+10 During the night
+15 During a Full Moon
Effects:Poison I for 3s
WaterDamage:15 Health
+10 During the night
+20 During a Full Moon
Effects:Slow I for 2s
BucketDamage:12 Health
+10 During the night
+20 During a Full Moon
Effects:Slow I for 1s
SourcelessDamage:10 Health
+5 During the night
+15 During a Full Moon
All SourcesRange:5m
Cooldown:7s
Energy Cost:0 Energy

Available at Level 4.

This ability will allow you to move around quickly while submerged. To use, left-click while in water.

Stats

Effects:Water Breathing for 10s
Respiration for 60s
Depth Strider for 60s
Aqua Affinity for 60s
Cooldown:0s
Energy Cost:20 Energy

Available at Level 4.

This ability will allow you to quickly freeze and thaw water around you. To use, left-click for changing water to ice, and shift-click to turn ice and snow into water. If used in water, it encases the user in a one block thick sphere with a 3m radius for 1s.

Stats

Range:15m
Duration:5s
Cooldown:0s
Energy Cost:40 Energy
Radius:5m

Available at Level 7.

This ability will slow down targets in a small circle around you. To use, left-click while standing on or in a block.

Stats

IceRadius:6m
Effects:Slow II for 6s
LeavesRadius:3m
Effects:Slow I for 3s
WaterRadius:4m
Effects:Slow I for 4s
SourcelessRadius:3m
Effects:Slow I for 2s
All SourcesDamage:5 Health
Cooldown:8s
Energy Cost:80 Energy

Available at Level 7.

This ability will heal you over two seconds on use, stopping when you have taken 5 damage. To use, left-click while standing on or in a source. Alternatively, left-click a source block.

Stats

IceHealing:30% of player's Health
LeavesHealing:20% of player's Health
WaterHealing:40% of player's Health
Effects:-20 Protection points for duration
Ranged SourceHealing:20% of player's Health
All SourcesCooldown:60s
Energy Cost:120 Energy

Available at Level 10.

This ability will allow you to utilize your surroundings for an increase to the damage you can take temporarily. To use, left-click while standing on or in a source.

Stats

Ice Effects:75 Protection points for 10s
LeavesEffects:30 Protection points for 10s
Poison I for 3s in a 3m radius
WaterEffects:45 Protection points for 10s
Slow II for 3s in a 3m radius
All SourcesCooldown:30s
Energy Cost:100 Energy

Available at Level 10.

This ability will send a wave of water at your opponents in a short-range attack. To use, left-click while standing on or in a source. Alternatively, left-click a source block or with a bucket in your inventory.

Stats

IceRange:8m
Damage:10 Health
+5 During the night
+10 During a Full Moon
Effects:Slow I for 2s
LeavesRange:8m
Damage:5 Health
+5 During the night
+10 During a Full Moon
Effects:Poison II for 3s
WaterRange:15m
Damage:10 Health
+10 During the night
+20 During a Full Moon
BucketRange:12m
Damage:10 Health
+5 During the night
+10 During a Full Moon
Ranged SourceSource Range:16m
Projectile Range:8m
Damage:10 Health
+5 During the night
+10 During a Full Moon
All SourcesCooldown:4s
Energy Cost:80 Energy
Effects:Slight Knock-up

Available at Level 12.

This ability will allow you to quickly convert grass and leaves to water. To use, left-click on the blocks.

Stats

Range:32m
Duration:15s
Cooldown:6s
Energy Cost:60 Energy
Radius:3m

Available at Level 12.

This ability will allow you to perform a quick side-step. To use, left-click to hop right and shift-click to hop left. You must be standing on or in a block to use this.

Stats

WaterEffects:60% stronger dodge
Energy is refunded
Angle is 10 degrees higher
OtherEffects:Standard side-step
BothCooldown:0s
Energy Cost:80 Energy
Effects:Fall Protection for 5s

Available at Level 15.

This ability will heal players surrounding you. To use, left-click while standing on or in a source.

Stats

IceHealing:25% of target's Health
LeavesHealing:20% of target's Health
WaterHealing:30% of target's Health
Ranged SourceHealing:20% of target's Health
All SourcesCooldown:60s
Radius:5m
Energy Cost:150 Energy

Available at Level 15.

This ability will encase your target in a sphere of ice. To use, left-click while standing on or in a source.

Stats

IceEffects:Slow III for 7s
LeavesEffects:Poison I for 5s
WaterEffects:Slow I for 5s
Energy:+20 Energy every 0.5s for 2.5s
All SourcesDuration:5s
Cooldown:20s
Range:16m
Energy Cost:0 Energy

Available at Level 15.

This ability will transform water into steam, damaging nearby targets. To use, left-click on water. When used in water, it produces an immediate AoE, dealing 6% of the target's Health as damage.

Stats

Range:15m
Radius:5m
Damage:2% of target's Health per tick
Cooldown:8s
Energy Cost:125 Energy

Available at Level 17.

This ability will allow you to utilize your surroundings to turn the tables on an opponent. To use, left-click while standing on or in a source, and left-click again to disable the move.

Stats

IceEnergy Cost:40 Energy every 0.5s
Damage:10 Health every 0.5s
Radius:5m
LeavesEnergy Cost:60 Energy every 1s
Radius:3m
Effects:Poison I for 2s every 1s
WaterEnergy Cost:20 Energy every 0.5s
Radius:9m
Effects:Slow II for 4s every 0.5s

Available at Level 20.

Create arms that extend out from your location to strike nearby entities. To use, left-click while targeting an entity.

Stats

Energy Cost:Initial cost of 60, then 60s for first 3 seconds and 80s after.
Cooldown:7s
Damage:15 Health
Range:8m

Available at Level 23.

This ability allows you to throw a spear which freezes a small area on impact for 7s. To use, left click.

Stats

Energy Cost:150 Energy
Cooldown:15s
Damage:60 Health
Effects:Slowness II for 3s on target
Range:60m

Available at Level 23.

This ability creates a path of source blocks in front of you. To use, left click.

Stats

IceCooldown:15s
Effects:Slowness 2 for 2s
Radius:24m
LeavesCooldown:15s
Effects:Slowness X for 2s
Radius:24m
WaterCooldown:15s
Radius:10m

Available at Level 25.

This ability will allow you to create a swirling vortex of water to pull in and damage enemies, lasting for 5.5s. To use, left-click while standing in water. Has a 1s delay when used.

Stats

Energy Cost:200 Energy
Cooldown:60s
Damage:10 Health every 250ms
Radius:2-5m