Firebending

Fire

Introduction

“All this time, I thought firebending was destruction. Since I hurt Katara, I've been too afraid and hesitant. But now I know what it really is ... it's energy, and life.”
―Avatar Aang

Channel the power of the dragons! As one of the fierce members of the Fire Nation, utilise your talents as a powerful fighter to cut a path through your enemies. With a variety of damage-dealing moves, you will never want for sheer power in your fights, especially during the daytime. You also possess the capability to be almost as mobile as any airbender, allowing you to rain fire on your opponents at will. Yet, with great power comes great responsibility. Many a firebender have learned of the harsh consequences that come with losing control of your flame. Be strategic in your use, and nothing can stand in your way. Flameo, Hotman!

Firebenders gain a significant damage boost to their abilities during the day, further increasing at High Noon. The two bonuses do not stack with each other.

To gain more moves, simply meet the level requirement, then head over to the bending master in the Fire Nation Capital to learn them. All moves listed are free beyond this requirement.

Moves

Available at Level 1.

This ability will allow you to launch a curvable bolt of fire. To use, left-click.

Stats

BaseRange:40m
Energy Cost:50 Energy
Within 10mDamage:15 Health
30 Health on headshot
From 10m to 20mDamage:12 Health
24 Health on headshot
From 20m to 40mDamage:8 Health
8 Health on headshot

Available at Level 1.

This ability will allow you to shoot a large blade of fire at your opponent. To use, left-click for a straight vertical attack. Alternatively, jump and left-click for a horizontal attack.

Stats

BaseRange:16m
Damage:10 Health
3% of target's Health
Cooldown:3s
Energy Cost:80 Energy
Solar BonusesDamage:+10 During the day
+20 at High Noon

Available at Level 1.

This ability will allow you to launch a thin bolt of fire, granting energy on hit. To use, left-click to shoot from the right. Alternatively, shift and left-click to shoot from the left.

Stats

BaseRange:10m
Cooldown:1s
Within 4mDamage:10 Health
12 Health on headshot
Energy Gain:30 Energy on hit
50 Energy on headshot
From 4m to 7mDamage:8 Health
10 Health on headshot
Energy Gain:30 Energy on hit
45 Energy on headshot
From 7m to 10mDamage:6 Health
6 Health on headshot
Energy Gain:20 Energy on hit
35 Energy on headshot
Shift VariantDamage:20 Health
Energy Cost:50 Energy
Cooldown:4s
Range:20m
Effects:2s Burn on target

Available at Level 4.

This ability will allow you to illuminate your surroundings, or blind your opponent. To use, left-click a block. Alternatively, shift+click to ignite blocks such as Netherrack.

Stats

Range:15m
Cooldown:10s
Energy Cost:50 Energy
Effects:Blindness II for 3s on targets in a 5m radius
Duration:15s

Available at Level 4.

This ability will allow you to quickly extinguish fires and players around you, or make you resistant to fire for a short time. To use, left-click. Alternatively, shift and left-click for Fire Resistance.

Stats

StandardRadius:3m - extinguishes all fire blocks, players and entities.
AlternateEffects:Fire Resistance II for 3s
SharedCooldown:0s
Energy Cost:25 Energy

Available at Level 7.

This ability will allow you to create a barrier of fire, damaging those walking into it. To use, left-click for a high wall. Alternatively, shift and left-click for a long wall.

Stats

Damage:10 Health per tick
Ticks:40 over 4s
Cooldown:15s

Available at Level 7.

This ability will allow you to produce a cone of fire, attacking those caught in it. To use, left-click.

Stats

BaseTargets:Up to 3
Range:15m
Energy Cost:60 Energy
Cooldown:0s
Within 3mDamage:15 Health
From 3m to 9mDamage:12 Health
From 9m to 15mDamage:9 Health

Available at Level 10.

This ability will allow you to move faster and give fire resistance for a short period of time. To use, left-click.

Stats

Effects:2s of Speed 1 and Fire Resistance
Cooldown:0s
Energy Cost:20 Energy

Available at Level 10.

This ability will allow you to bolster your durability using the power of fire. To use, left-click to increase durability and damage enemies. Alternatively, shift and left-click to just increase durability.

Stats

StandardEffects:60 Protection points for 10s
Damage:10 Health in a 2m radius
AlternateEffects:75 Protection points for 10s
SharedCooldown:45s
Energy Cost:75 Energy

Available at Level 12.

This ability will allow you to launch an accelerating ball of fire with splash damage. To use, left-click.

Stats

Within 10mDamage:20 Health
4% of target's Health
Radius:3m on impact
From 10m to 20mDamage:16 Health
3% of target's Health
Radius:2m on impact
From 20m to 40mDamage:12 Health
2% of target's Health
Radius:1m on impact
SharedEnergy Cost:75 Energy
Cooldown:0s

Available at Level 12.

This ability will allow you to propel yourself through the air. To use, left-click to toggle on/off. If standing, will launch caster into the air. Alternatively, shift+click to launch in the direction you're facing. Will cancel if the caster takes 20 damage.

Stats

BaseEnergy Cost:50 Energy startup
-80 Energy per 1s (effectively -40 Energy per 1s)
Cooldown:3s
Effects:2s of Fall Protection upon cancelling the move
Shift VariantEffects:Enemies within 3m of caster will be set on fire for 2s and knocked away
7s of Fall Protection on use

Available at Level 15.

This ability will allow you to throw a long-range fire bomb that explodes, dealing high damage. It is affected by gravity. To use, left-click.

Stats

BaseRadius:2m splash + fire
Player Damage:5 Health on impact
Cooldown:17s
Energy Cost:130 Energy
Solar BonusesDamage:+5 on impact during the day
+10 on impact at High Noon

Available at Level 15.

This ability will allow you to quickly dash in the direction that you're facing. To use, left-click.

Stats

BaseEffects:2s Ignite on yourself
Cooldown:4s
Energy Cost:60 Energy
In FlightDamage:5 Health
+5 Health during the daytime
Effects:1s Burn per 50ms
ExplosionDamage:15 Health
+5 during the daytime, +10 for High Noon
Radius:4m

Available at Level 15.

This ability will allow you to surround yourself with fire. To use, left-click while standing on a block.

Stats

BaseRadius:5m
Cooldown:10s
Energy Cost:125 Energy
Radius:2m
Within 3mDamage:20 Health
+10 during the daytime
From 3m to 5mDamage10 Health
+10 during the daytime
From 5m to 7mDamage:10 Health (Day Only)

Available at Level 17.

This ability will allow you to breathe fire upon your foes. To use, left-click to toggle on/off.

Stats

Effects:Slow II for duration on caster
Targets:Up to 3
Damage:15 Health every 0.5s
+10 Health every 0.5s during the daytime, +20 for High Noon
Cooldown:3s
Range:10m
Energy Cost:-55 Energy every 0.5s (effectively -30 Energy every 1s)

Available at Level 20.

Create a long ranged tracking fire mortar to launch at your enemy. Requires you to be within 5m of an entity. To use, left-click.

Stats

Radius:3m + Fire
Damage:15 Health
Cooldown:10s
Energy Cost:60

Available at Level 23.

This ability will allow you to trade defense for offense. To us, left-click to toggle on and off.

Stats

Effects:30 Strength, Penetration, and Energy Regeneration points. -30 Protection points.
Cooldown:15s once ended

Available at Level 23.

This ability will allow you to quickly jump up and back while unleashing a barage of fire upon on the enemy. To use, left-click.

Stats

Radius:20m
Effects:Ignite for 1s
Cooldown:15
Energy Cost:50 Energy
Damage20 on each hit.

Available at Level 25.

This ability will allow you to obliterate nearby enemies by surrounding yourself with a sphere of fire. To use, left-click.

Stats

BaseCooldown:60s
Energy Cost:200 Energy
Effects:Fire Resistance to caster for move duration
2m RadiusDamage:50 Health
+20 during the daytime, +20 during High Noon
Effects:4s Burn and Blindness
3m RadiusDamage:40 Health
+15 during the daytime
Effects:4s Burn and Blindness
4m RadiusDamage:30 Health
+15 during the daytime
Effects:2s Burn
5m RadiusDamage:25 Health
+15 during the daytime, +20 during High Noon
Effects:2s Burn
6m RadiusDamage:20 Health
+10 during the daytime
7m RadiusDamage:15 Health
+5 during the daytime