“All this time, I thought firebending was destruction. Since I hurt Katara, I've been too afraid and hesitant. But now I know what it really is ... it's energy, and life.”
―Avatar Aang
Channel the power of the dragons! As one of the fierce members of the Fire Nation, utilise your talents as a powerful fighter to cut a path through your enemies. With a variety of damage-dealing moves, you will never want for sheer power in your fights, especially during the daytime. You also possess the capability to be almost as mobile as any airbender, allowing you to rain fire on your opponents at will. Yet, with great power comes great responsibility. Many a firebender have learned of the harsh consequences that come with losing control of your flame. Be strategic in your use, and nothing can stand in your way. Flameo, Hotman!
Firebenders gain a significant damage boost to their abilities during the day, further increasing at High Noon. The two bonuses do not stack with each other.
To gain more moves, simply meet the level requirement, then head over to the bending master in the Fire Nation Capital to learn them. All moves listed are free beyond this requirement.
Available at Level 1.
This ability will allow you to launch a curvable bolt of fire. To use, left-click.
Base | Range: | 40m |
Energy Cost: | 50 Energy | |
Within 10m | Damage: | 15 Health |
30 Health on headshot | ||
From 10m to 20m | Damage: | 12 Health |
24 Health on headshot | ||
From 20m to 40m | Damage: | 8 Health |
8 Health on headshot |
Available at Level 1.
This ability will allow you to shoot a large blade of fire at your opponent. To use, left-click for a straight vertical attack. Alternatively, jump and left-click for a horizontal attack.
Base | Range: | 16m |
Damage: | 10 Health | |
3% of target's Health | ||
Cooldown: | 3s | |
Energy Cost: | 80 Energy | |
Solar Bonuses | Damage: | +10 During the day |
+20 at High Noon |
Available at Level 1.
This ability will allow you to launch a thin bolt of fire, granting energy on hit. To use, left-click to shoot from the right. Alternatively, shift and left-click to shoot from the left.
Base | Range: | 10m |
Cooldown: | 1s | |
Within 4m | Damage: | 10 Health |
12 Health on headshot | ||
Energy Gain: | 30 Energy on hit | |
50 Energy on headshot | ||
From 4m to 7m | Damage: | 8 Health |
10 Health on headshot | ||
Energy Gain: | 30 Energy on hit | |
45 Energy on headshot | ||
From 7m to 10m | Damage: | 6 Health |
6 Health on headshot | ||
Energy Gain: | 20 Energy on hit | |
35 Energy on headshot | ||
Shift Variant | Damage: | 20 Health |
Energy Cost: | 50 Energy | |
Cooldown: | 4s | |
Range: | 20m | |
Effects: | 2s Burn on target |
Available at Level 4.
This ability will allow you to illuminate your surroundings, or blind your opponent. To use, left-click a block. Alternatively, shift+click to ignite blocks such as Netherrack.
Range: | 15m |
Cooldown: | 10s |
Energy Cost: | 50 Energy |
Effects: | Blindness II for 3s on targets in a 5m radius |
Duration: | 15s |
Available at Level 4.
This ability will allow you to quickly extinguish fires and players around you, or make you resistant to fire for a short time. To use, left-click. Alternatively, shift and left-click for Fire Resistance.
Standard | Radius: | 3m - extinguishes all fire blocks, players and entities. |
Alternate | Effects: | Fire Resistance II for 3s |
Shared | Cooldown: | 0s |
Energy Cost: | 25 Energy |
Available at Level 7.
This ability will allow you to create a barrier of fire, damaging those walking into it. To use, left-click for a high wall. Alternatively, shift and left-click for a long wall.
Damage: | 10 Health per tick |
Ticks: | 40 over 4s |
Cooldown: | 15s |
Available at Level 7.
This ability will allow you to produce a cone of fire, attacking those caught in it. To use, left-click.
Base | Targets: | Up to 3 |
Range: | 15m | |
Energy Cost: | 60 Energy | |
Cooldown: | 0s | |
Within 3m | Damage: | 15 Health |
From 3m to 9m | Damage: | 12 Health |
From 9m to 15m | Damage: | 9 Health |
Available at Level 10.
This ability will allow you to move faster and give fire resistance for a short period of time. To use, left-click.
Effects: | 2s of Speed 1 and Fire Resistance |
Cooldown: | 0s |
Energy Cost: | 20 Energy |
Available at Level 10.
This ability will allow you to bolster your durability using the power of fire. To use, left-click to increase durability and damage enemies. Alternatively, shift and left-click to just increase durability.
Standard | Effects: | 60 Protection points for 10s |
Damage: | 10 Health in a 2m radius | |
Alternate | Effects: | 75 Protection points for 10s |
Shared | Cooldown: | 45s |
Energy Cost: | 75 Energy |
Available at Level 12.
This ability will allow you to launch an accelerating ball of fire with splash damage. To use, left-click.
Within 10m | Damage: | 20 Health |
4% of target's Health | ||
Radius: | 3m on impact | |
From 10m to 20m | Damage: | 16 Health |
3% of target's Health | ||
Radius: | 2m on impact | |
From 20m to 40m | Damage: | 12 Health |
2% of target's Health | ||
Radius: | 1m on impact | |
Shared | Energy Cost: | 75 Energy |
Cooldown: | 0s |
Available at Level 12.
This ability will allow you to propel yourself through the air. To use, left-click to toggle on/off. If standing, will launch caster into the air. Alternatively, shift+click to launch in the direction you're facing. Will cancel if the caster takes 20 damage.
Base | Energy Cost: | 50 Energy startup |
-80 Energy per 1s (effectively -40 Energy per 1s) | ||
Cooldown: | 3s | |
Effects: | 2s of Fall Protection upon cancelling the move | |
Shift Variant | Effects: | Enemies within 3m of caster will be set on fire for 2s and knocked away |
7s of Fall Protection on use |
Available at Level 15.
This ability will allow you to throw a long-range fire bomb that explodes, dealing high damage. It is affected by gravity. To use, left-click.
Base | Radius: | 2m splash + fire |
Player Damage: | 5 Health on impact | |
Cooldown: | 17s | |
Energy Cost: | 130 Energy | |
Solar Bonuses | Damage: | +5 on impact during the day |
+10 on impact at High Noon |
Available at Level 15.
This ability will allow you to quickly dash in the direction that you're facing. To use, left-click.
Base | Effects: | 2s Ignite on yourself |
Cooldown: | 4s | |
Energy Cost: | 60 Energy | |
In Flight | Damage: | 5 Health |
+5 Health during the daytime | ||
Effects: | 1s Burn per 50ms | |
Explosion | Damage: | 15 Health |
+5 during the daytime, +10 for High Noon | ||
Radius: | 4m |
Available at Level 15.
This ability will allow you to surround yourself with fire. To use, left-click while standing on a block.
Base | Radius: | 5m |
Cooldown: | 10s | |
Energy Cost: | 125 Energy | |
Radius: | 2m | |
Within 3m | Damage: | 20 Health |
+10 during the daytime | ||
From 3m to 5m | Damage | 10 Health |
+10 during the daytime | ||
From 5m to 7m | Damage: | 10 Health (Day Only) |
Available at Level 17.
This ability will allow you to breathe fire upon your foes. To use, left-click to toggle on/off.
Effects: | Slow II for duration on caster |
Targets: | Up to 3 |
Damage: | 15 Health every 0.5s |
+10 Health every 0.5s during the daytime, +20 for High Noon | |
Cooldown: | 3s |
Range: | 10m |
Energy Cost: | -55 Energy every 0.5s (effectively -30 Energy every 1s) |
Available at Level 20.
Create a long ranged tracking fire mortar to launch at your enemy. Requires you to be within 5m of an entity. To use, left-click.
Radius: | 3m + Fire |
Damage: | 15 Health |
Cooldown: | 10s |
Energy Cost: | 60 |
Available at Level 23.
This ability will allow you to trade defense for offense. To us, left-click to toggle on and off.
Effects: | 30 Strength, Penetration, and Energy Regeneration points. -30 Protection points. |
Cooldown: | 15s once ended |
Available at Level 23.
This ability will allow you to quickly jump up and back while unleashing a barage of fire upon on the enemy. To use, left-click.
Radius: | 20m |
Effects: | Ignite for 1s |
Cooldown: | 15 |
Energy Cost: | 50 Energy |
Damage | 20 on each hit. |
Available at Level 25.
This ability will allow you to obliterate nearby enemies by surrounding yourself with a sphere of fire. To use, left-click.
Base | Cooldown: | 60s |
Energy Cost: | 200 Energy | |
Effects: | Fire Resistance to caster for move duration | |
2m Radius | Damage: | 50 Health |
+20 during the daytime, +20 during High Noon | ||
Effects: | 4s Burn and Blindness | |
3m Radius | Damage: | 40 Health |
+15 during the daytime | ||
Effects: | 4s Burn and Blindness | |
4m Radius | Damage: | 30 Health |
+15 during the daytime | ||
Effects: | 2s Burn | |
5m Radius | Damage: | 25 Health |
+15 during the daytime, +20 during High Noon | ||
Effects: | 2s Burn | |
6m Radius | Damage: | 20 Health |
+10 during the daytime | ||
7m Radius | Damage: | 15 Health |
+5 during the daytime |