"Airbending is all about spiral movements. When you meet resistance, you must be able to switch direction at a moment's notice."
―Tenzin
Command the wind about you! As a dynamic member of the proud Air Nation, use the air surrounding you to your advantage to both stay mobile and teach your opponents to beware the breeze. A multitude of moves is at your disposal, allowing you to do damage, break your opponent’s root and move around yourself. Unparalleled in mobility, your control over the winds allows you to stay airborne for as long as necessary, steering the currents to guide your glider, and you with it, wherever you desire. But know that the art of airbending is not a toy, and it is not to be trifled with — the journey to mastering airbending is also a deeply spiritual one.
To gain more moves, simply meet the level requirement, then head over to the bending master in the Southern Air Temple to learn them. All moves listed are free beyond this requirement.
Available at Level 1.
This ability will allow you to leap through the air. To use, left-click. Alternatively, shift-click for a smaller leap.
Effects: | Fall Protection for 6s |
Cooldown: | 8s |
Energy Cost: | 60 Energy |
Available at Level 1.
This ability will allow you to throw a short-range bolt of air. To use, left-click.
Range: | 8m |
Cooldown: | 0s |
Damage: | 10 Health |
Energy Cost: | 40 Energy |
Available at Level 1.
This ability will allow you to shoot a large blade of air at your opponent. To use, left-click for a straight vertical attack. Alternatively, jump and left-click for a horizontal attack.
Range: | 24m |
Cooldown: | 2s |
Damage: | 25 Health |
Energy Cost: | 100 Energy |
Available at Level 4.
This ability will allow you to launch a curvable long-range bolt of air. To use, left-click.
Range: | 35m |
Cooldown: | 1.5s |
Damage: | 10 Health |
Energy Cost: | 80 Energy |
Available at Level 4.
This ability will allow you to perform a quick side-step. To use, left-click to hop right. Alternatively, shift and left-click to hop left.
Cooldown: | 3s |
Effects: | Fall Protection for 5s |
Energy Cost: | 60 Energy |
Available at Level 7.
This ability will allow you to attack a nearby target, while simultaneously jumping backwards away from them. To use, left-click.
Damage: | 10 Health |
3% of target's Health | |
Range: | 8m |
Cooldown: | 3s |
Effects: | Fall Protection for 5s |
Energy Cost: | 60 Energy |
Available at Level 7.
This ability will allow you to produce a geyser of air to lift targets. To use, left-click the target location.
Radius: | 2m |
Damage: | 10 Health per knock up |
Range: | 12m |
Cooldown: | 7s |
Effects: | Repeats 5x over 2.5s |
Energy Cost: | 150 Energy |
Available at Level 10.
This ability will allow you to quickly generate lift while gliding, or make sharp turns. To use, left-click while gliding. Alternatively, shift and left-click while gliding for a slower speed.
Effects: | Speed 2.5 on left-click |
Speed 1.0 on shift and left-click | |
Fall Protection for 12s | |
Cooldown: | 0s |
Energy Cost: | 10 Energy |
Available at Level 10.
This ability will allow you to quickly travel on a ball of condensed air. To use, left-click to toggle on/off.
Energy Cost: | 50 Energy at start |
3 Energy every 1s | |
Effects: | Limited to 3m off the ground |
Available at Level 12.
This ability will allow you to knock nearby enemies into the air, slamming them back down after 750ms. To use, left-click.
Radius: | 7m |
Cooldown: | 6s |
Damage: | 15 Health |
Effects: | Slow I for 3s on targets |
Energy Cost: | 150 Energy |
Available at Level 12.
This ability will allow you to use the air currents to extinguish yourself and bolster your defenses. To use, left-click.
Effects: | 300 Protection points for 2s on caster |
Removes fire from the caster | |
Cooldown: | 18s |
Energy Cost: | 60 Energy |
Available at Level 15.
This ability will allow you to knock away nearby foes with great force. To use, left-click.
Radius: | 7m |
Cooldown: | 4.5s |
Damage: | 15 Health |
Energy Cost: | 150 Energy |
Available at Level 15.
This ability will allow you to apply a speed and jump boost to yourself, restoring a small amount of hunger. To use, left-click.
Effects: | 40 Movement Speed points on caster |
Jump Boost II for 10s on caster | |
Extinguish self | |
Fall Protection for 12s | |
Cooldown: | 15s |
Energy Cost: | 0 Energy |
Available at Level 15.
This ability will allow you to push foes away in the direction you are facing. To use, left-click. Alternatively, shift+click to pull targets towards you.
Range: | 10m |
Cooldown: | 3s |
Damage: | 5 Health per tick |
Energy Cost: | -50 for 0.5s, -70 per 0.5s for the duration |
Available at Level 17.
This ability will allow you to quickly dash through a target, damaging them in the process. To use, left-click.
Radius: | 10m |
Cooldown: | 4s |
Damage: | 15 Health |
Energy Cost: | 75 Energy |
Available at Level 20.
Create a shield of air directly in front of you that can reflect your opponent's attacks back at them. To use, left-click.
Range: | 3 |
Cooldown: | 6s |
Available at Level 23.
This ability will allow you to push foes away with a mighty punch. To use, left-click.
Range: | 5m |
Cooldown: | 5s |
Damage: | 5 Health |
Effects: | Fall Protection for 5s on target |
Available at Level 23.
This ability will allow you to summon a gust to carry opponents up and away. To use, left-click.
Range: | 6m |
Cooldown: | 10s |
Damage: | 2 Health |
Effects: | Fall Protection on target |
Available at Level 25.
This ability will allow you to pull in enemies, then repeatedly slam them into the ground. To use, left-click.
Radius: | 9m |
Cooldown: | 60s |
Damage: | 25 Health on initial pull |
10 Health on each knock up | |
Energy Cost: | 200 Energy |
Effects: | Silence for 3s |