Airbending

Air

Introduction

"Airbending is all about spiral movements. When you meet resistance, you must be able to switch direction at a moment's notice."
―Tenzin

Command the wind about you! As a dynamic member of the proud Air Nation, use the air surrounding you to your advantage to both stay mobile and teach your opponents to beware the breeze. A multitude of moves is at your disposal, allowing you to do damage, break your opponent’s root and move around yourself. Unparalleled in mobility, your control over the winds allows you to stay airborne for as long as necessary, steering the currents to guide your glider, and you with it, wherever you desire. But know that the art of airbending is not a toy, and it is not to be trifled with — the journey to mastering airbending is also a deeply spiritual one.

To gain more moves, simply meet the level requirement, then head over to the bending master in the Southern Air Temple to learn them. All moves listed are free beyond this requirement.

Moves

Available at Level 1.

This ability will allow you to leap through the air. To use, left-click. Alternatively, shift-click for a smaller leap.

Stats

Effects:Fall Protection for 6s
Cooldown:8s
Energy Cost:60 Energy

Available at Level 1.

This ability will allow you to throw a short-range bolt of air. To use, left-click.

Stats

Range:8m
Cooldown:0s
Damage:10 Health
Energy Cost:40 Energy

Available at Level 1.

This ability will allow you to shoot a large blade of air at your opponent. To use, left-click for a straight vertical attack. Alternatively, jump and left-click for a horizontal attack.

Stats

Range:24m
Cooldown:2s
Damage:25 Health
Energy Cost:100 Energy

Available at Level 4.

This ability will allow you to launch a curvable long-range bolt of air. To use, left-click.

Stats

Range:35m
Cooldown:1.5s
Damage:10 Health
Energy Cost:80 Energy

Available at Level 4.

This ability will allow you to perform a quick side-step. To use, left-click to hop right. Alternatively, shift and left-click to hop left.

Stats

Cooldown:3s
Effects:Fall Protection for 5s
Energy Cost:60 Energy

Available at Level 7.

This ability will allow you to attack a nearby target, while simultaneously jumping backwards away from them. To use, left-click.

Stats

Damage:10 Health
3% of target's Health
Range:8m
Cooldown:3s
Effects:Fall Protection for 5s
Energy Cost:60 Energy

Available at Level 7.

This ability will allow you to produce a geyser of air to lift targets. To use, left-click the target location.

Stats

Radius:2m
Damage:10 Health per knock up
Range:12m
Cooldown:7s
Effects:Repeats 5x over 2.5s
Energy Cost:150 Energy

Available at Level 10.

This ability will allow you to quickly generate lift while gliding, or make sharp turns. To use, left-click while gliding. Alternatively, shift and left-click while gliding for a slower speed.

Stats

Effects:Speed 2.5 on left-click
Speed 1.0 on shift and left-click
Fall Protection for 12s
Cooldown:0s
Energy Cost:10 Energy

Available at Level 10.

This ability will allow you to quickly travel on a ball of condensed air. To use, left-click to toggle on/off.

Stats

Energy Cost:50 Energy at start
3 Energy every 1s
Effects:Limited to 3m off the ground

Available at Level 12.

This ability will allow you to knock nearby enemies into the air, slamming them back down after 750ms. To use, left-click.

Stats

Radius:7m
Cooldown:6s
Damage:15 Health
Effects:Slow I for 3s on targets
Energy Cost:150 Energy

Available at Level 12.

This ability will allow you to use the air currents to extinguish yourself and bolster your defenses. To use, left-click.

Stats

Effects:300 Protection points for 2s on caster
Removes fire from the caster
Cooldown:18s
Energy Cost:60 Energy

Available at Level 15.

This ability will allow you to knock away nearby foes with great force. To use, left-click.

Stats

Radius:7m
Cooldown:4.5s
Damage:15 Health
Energy Cost:150 Energy

Available at Level 15.

This ability will allow you to apply a speed and jump boost to yourself, restoring a small amount of hunger. To use, left-click.

Stats

Effects:40 Movement Speed points on caster
Jump Boost II for 10s on caster
Extinguish self
Fall Protection for 12s
Cooldown:15s
Energy Cost:0 Energy

Available at Level 15.

This ability will allow you to push foes away in the direction you are facing. To use, left-click. Alternatively, shift+click to pull targets towards you.

Stats

Range:10m
Cooldown:3s
Damage:5 Health per tick
Energy Cost:-50 for 0.5s, -70 per 0.5s for the duration

Available at Level 17.

This ability will allow you to quickly dash through a target, damaging them in the process. To use, left-click.

Stats

Radius:10m
Cooldown:4s
Damage:15 Health
Energy Cost:75 Energy

Available at Level 20.

Create a shield of air directly in front of you that can reflect your opponent's attacks back at them. To use, left-click.

Stats

Range:3
Cooldown:6s

Available at Level 23.

This ability will allow you to push foes away with a mighty punch. To use, left-click.

Stats

Range:5m
Cooldown:5s
Damage:5 Health
Effects:Fall Protection for 5s on target

Available at Level 23.

This ability will allow you to summon a gust to carry opponents up and away. To use, left-click.

Stats

Range:6m
Cooldown:10s
Damage:2 Health
Effects:Fall Protection on target

Available at Level 25.

This ability will allow you to pull in enemies, then repeatedly slam them into the ground. To use, left-click.

Stats

Radius:9m
Cooldown:60s
Damage:25 Health on initial pull
10 Health on each knock up
Energy Cost:200 Energy
Effects:Silence for 3s