2015-05-09 00:00:00 +0000 UTC by FireLordZuko
We have quite some bug fixes, hope you like them! :D
Hey everybody,
This time we have several bugfixes we would like to announce.
1. Roads
There was a request to change the text "Speed boost" to "Speed Boost" by many players, so we fulfilled their request.There was also an issue with displaying the correct speed. We edited the calculation so it shows the correct speed in the display. Just as a confirmation: we did not edit the actual speed roads give, just the text message you see so it shows the correct speed.
2. Project Korra
For a while now the Project Korra database was corrupted and we put a good amount of time and effort into fixing it. The problem you guys encountered was the problem that most of you had to rebind your element. The issue should be fixed now. So if you encounter the same problem again, please report it to us. :)
3. Banners
We added the element textures a while ago. When that happened, however, we apparently removed around 34 other textures that players could interact with. We re-added those textures in our texture pack, so you can now play around with different varieties of banners. There is one small change though, we had to remove 4 symbol textures to keep our element textures. These 4 symbol textures are the Flower, Creeper, Skull and the Mojang textures.We had to however also re-implement the textures the 4 elements banners are currently using. These are the 4 corner squares. These corner squares can currently be created by using the crafting recipe for the 4 symbol textures.We are working on creating a new more user-friendly recipe. We will release another announcement whenever that's done.
4. Payment Notification
You will now receive a notification whenever somebody sends you a payment for more clarity.
5. Vendors don't oversell
The vendors properly sell items and blocks now. So whenever you accidentally buy more than you can actually carry, the vendor will not try to sell it to you and more importantly, the vendor will not take your money. Players with a nearly full inventory accidentally purchased more items than they could carry in the past, so we hope this helps you out a little more.
6. Spirit Portals function as they should.
The Spirit Portals were previously done in Denizen and this had performance issues. Players couldn't get into the Spirit World through the portals because of this performance issue. The Spirit Portals have now been rewritten entirely in a new Java plugin that should work all the time.
2015-04-27 00:00:00 +0000 UTC by FireLordZuko
Another pretty significant patch, please read everything below! :)
Hey everyone,
We would like to present you guys with another pretty big update, so I'll break it down to three categories.
1. Changes to Project Korra.
I would like to list all the changes. First off, we added a new skill from Project Korra to every element. You can bind these skills by typing /bending bind [skill name] [slot]. For a more in-depth description, visit the links to Project Korra's Wikia pages.
- Firebending: FireJet. Left click to give you a sudden burst of flight which lasts a few seconds before disabling. You must ensure you're standing on an ignitable block if you're on the ground, or else the skill won't work.
- Airbending: AirSuction. Left click to pull anything in the direction towards you. If you tap Shift, you will change the origin of the ability, sucking your target towards that direction.
- Earthbending: EarthCatapult. Left click to make a pillar of earth below your feet. Left click whilst holding Shift makes your jump 4 times smaller.
- Waterbending: WaterSpout. Left click water, ice or snow to select an origin. Look around and Left click again, whilst not looking at water, ice or snow.
Next to that, we made some significant changes to some skills which were considered unbalanced. Project Korra doesn't allow us to balance the skills exactly how we want to, like for example increasing cooldowns or decreasing damage on certain. This is why we tried to balance other aspects of certain skills to even out the playing field.
- AirBlast: Knockback range reduced by 50% (20 blocks -> 10 blocks).
- AirSuction: Knockback range reduced by 50% (20 blocks -> 10 blocks).
- Blaze: Arc (Left click) range reduced to 22% (9 blocks -> 7 blocks). Ring of Fire (Shift) range reduced by 29% (7 blocks -> 5 blocks).
- WaterManipulation: Damage increased by 50% (3.0 -> 4.5).
- IceBlast: Got replaced by WaterBubble, because of internal bugs which we couldn't fix without breaking other skills.
2. Misty Palms Oasis
We are proud to announce that our first town is entirely done and can be found on the live server. Misty Palms Oasis can be found at X: 17708 | Z: 11405. We hope you found our small easter eggs from the series! :]

3. Changes to rules
We added two new rules in order to prohibit bad attitude in our server.
- Rule #16: Harassment is not allowed.
- Rule #17: Disclosing any personal information about somebody is not allowed (without their approval).
Please check out rules section or type /rules ingame to check out all of our rules. We are planning to organize these rules in different sections for more clarity soon.
Thank you for reading! :)

2015-04-23 00:00:00 +0000 UTC by Event-Team
We hereby invite you to come and join us for our Secret Saturday Event!
This Saturday you can join us with "Night of the living death"

Location | Time |
---|
Berlin/Amsterdam | Saturday, 25th April 10pm |
London | Saturday, 25th April 9pm |
New York/Toronto | Saturday, 25th April 4pm |
Austin | Saturday, 25th April 3pm |
Seattle | Saturday, 25th April 1pm |
Brisbane/Australia | Sunday, 26th April 6am |
We will have a special channel in Teamspeak where we will explain the event to you and have fun as a group of players.You are free to come and join us if you like, we look forward to playing with you. The event will also feature a special reward to the winner of the day and of course eternal glory and fame :P
Hope to see you soon and have fun!
2015-04-20 00:00:00 +0000 UTC by FireLordZuko

We have lowered the price required to use our fast travel system significantly.
After receiving player feedback and doing some internal testing we have concluded that the prices for fast travelling were set too high. We have decided to lower the prices by 60 %.
If you have any suggestions or feedback we'll be happy to listen.
From | To | Old price | New price |
---|
Ba Sing Se | Omashu | ¥ 3719 | ¥ 1488 |
| Northern Air Temple | ¥ 2676 | ¥ 1070 |
Northern Air Temple | Republic City | ¥ 2925 | ¥ 1170 |
| Ba Sing Se | ¥ 2676 | ¥ 1070 |
| Northern Water Tribe | ¥ 1865 | ¥ 746 |
Northern Water Tribe | Republic City | ¥ 2446 | ¥ 978 |
| Northern Air Temple | ¥ 1865 | ¥ 746 |
| Northern Spirit Portal | ¥ 831 | ¥ 332 |
Northern Spirit Portal | Northern Water Tribe | ¥ 831 | ¥ 332 |
Republic City | Northern Water Tribe | ¥ 2446 | ¥ 978 |
| Northern Air Temple | ¥ 2925 | ¥ 1170 |
| Western Air Temple | ¥ 2945 | ¥ 1178 |
| Omashu | ¥ 3369 | ¥ 1348 |
| Fire Nation Capital | ¥ 5914 | ¥ 2366 |
| Southern Air Temple | ¥ 5651 | ¥ 2260 |
Western Air Temple | Fire Nation Capital | ¥ 3739 | ¥ 1496 |
| Republic City | ¥ 2945 | ¥ 1178 |
Fire Nation Capital | Western Air Temple | ¥ 3739 | ¥ 1496 |
| Southern Air Temple | ¥ 5770 | ¥ 2308 |
| Republic City | ¥ 5914 | ¥ 2366 |
Southern Air Temple | Fire Nation Capital | ¥ 5770 | ¥ 2308 |
| Southern Water Tribe | ¥ 1790 | ¥ 716 |
| Omashu | ¥ 4288 | ¥ 1715 |
| Gaoling | ¥ 3983 | ¥ 1593 |
| Republic City | ¥ 5651 | ¥ 2260 |
Southern Water Tribe | Southern Spirit Portal | ¥ 1616 | ¥ 646 |
| Southern Air Temple | ¥ 1790 | ¥ 716 |
Southern Spirit Portal | Southern Water Tribe | ¥ 1616 | ¥ 646 |
Gaoling | Omashu | ¥ 1781 | ¥ 712 |
| Southern Air Temple | ¥ 3983 | ¥ 1593 |
| Eastern Air Temple | ¥ 4348 | ¥ 1739 |
Omashu | Ba Sing Se | ¥ 3719 | ¥ 1488 |
| Gaoling | ¥ 1781 | ¥ 712 |
| Eastern Air Temple | ¥ 5232 | ¥ 2093 |
| Eastern Air Temple | ¥ 5232 | ¥ 2093 |
| Republic City | ¥ 3369 | ¥ 1348 |
Eastern Air Temple | Gaoling | ¥ 4348 | ¥ 1739 |
| Omashu | ¥ 5232 | ¥ 2093 |
2015-04-18 00:00:00 +0000 UTC by FireLordZuko

IMPORTANT UPDATE
We disabled using shears on wool blocks so it's a little more fair to the attacking side. The defending side could previously just have an airbender hop in and destroy the wool within a matter of a second which was a little unfair. So from now on, people will have to actually destroy the wool block instead of smacking it once with shears.
Hey everyone,
Time to push out a big change! We are making some changes, so be sure to read this entire message! :)
- We disabled teleportation to town outposts. From now on you can use our fast travel system in the cities to get around (costs some Yuans) or use the free Saito Railways system. You are also able to locate your outposts if you would like to visit them by typing /town outpost, this will show you the list of the outposts you currently have and their coordinates.We are incredibly sorry for having to take this step, but as we already mentioned, we are trying to mimic the Avatarverse as closely as possible and this is one of the steps we had to take.
- We are changing the Towny War System. We enabled the system that forces players to claim chunks during a war from a border inwards. We finally got around to solving the bug that came with it, but with a side effect. Whilst fixing the bug another feature has disappeared (yay spaghetti code!). There is no cooldown anymore between re-claiming a chunk after it was claimed during a war. We haven't gotten around to fixing that, but we would like to see how it turns out this way.We also significantly raised the price to claim a chunk to 10,000¥. If you successfully claim a chunk, you will receive a return of 2,500¥. We believe that it will make warfare a lot more strategical instead of claiming chunks randomly. We are always ready to change it in case it really turns out to be a bad idea, but same as with the cooldown change, we are testing the effects of this change. We added a small feature to the towny flags, they shoot out a rocket every time the color of the wool changes, so people can more easily locate them within a chunk.We also added a new rule: #16 - During warfare, you are not allowed to place any blocks (including water or lava) within a 3x3 pillar, surrounding the flag, extending to the build limit.
- We are Re-enabling Pets again! They are a little more expensive now, since it's easier to make money, and we also made Sky Bison available for everyone. We did this because it has been shown in the series that numerous benders and non-benders of other elements have raised and ridden Sky Bison.We have also disabled Dragons for the time being, since they are incredibly overpowered and you can glitch through walls whilst riding them. There are more bugs with dragons and we will need a lot of time to fix these bugs. It's going to take a while before we re-implement the dragons.
Thank you for reading! :)