2015-07-20 00:00:00 +0000 UTC by FireLordZuko
We have enabled baby pets!
Hey everybody,
We tried to enable the permission for players to toggle their pets as babies, but the permissions in the pet plugin has some issues.So instead we enabled the ability for players to purchase baby pets now! The baby pets are located at the pet vendors, just like the regular pets (Pat Musick). These vendors are at the cities Ba Sing Se, Southern Air Temple, Northern Water Tribe and Fire Nation Capital.
The available baby pets are:
- Baby Turtle Duck,
- Baby Koala Sheep,
- Baby Fire Ferret,
- Baby Ostrich Horse,
- Baby Sky Bison,
- Baby Polar Bear Dog (Waterbenders only),
- Baby Catdeer (Firebenders only),
- Baby Badgermole (Earthbenders only).
Note: The Flying Lemur and the Elbow Leech do not have a baby option, unfortunately.
Thanks for reading,
FireLordZukoProject Coordinator / Admin
2015-07-14 00:00:00 +0000 UTC by FireLordZuko
Some clarification changes to Towny Warfare and balancing Project Korra!
Hey everybody,
This announcement is a summary of a couple of fixes/balances in Towny Warfare and Project Korra. These changes have been live for a little over a week now, so we could still adjust some balancing-related changes.
Besides some small bugfixes in Towny, we made the Towny Warfare messages more clear and helpful to the players. The attack message now includes plot names and actual coordinates for players to understand where the war is taking place, the other messages include the actual coordinates for this same purpose.
Next to this, we permanently removed the usability of shears on flag blocks. Shears can still be used on normal wool blocks, it's just that they cannot be used on flags since this was very overpowered during warfare.
And last but not least, we made major changes to the damage of the skills of Project Korra.
Air Blast:0.5 hearts of damage.
Earth Blast:4.5 hearts of damage with a weapon, 3.5 hearts of damage without a weapon.
Note: The speed of the Earth block has been increased as well to make it harder to dodge those attacks.
Fire Blast (damage is including the burning tick afterwards):During day - 5.5 hearts of damage with a weapon, 3.5 hearts of damage without a weapon.During night - 4 hearts of damage with a weapon, 3 hearts of damage without a weapon.
Water Manipulation:During day - 4 hearts of damage with a weapon, 3 hearts of damage without a weapon.During night - 6 hearts of damage with a weapon, 4.5 hearts of damage without a weapon.During full moon - 7 hearts of damage with a weapon, 5 hearts of damage without a weapon.
Please beware that if you get physically hit by the weapon itself during the bending move, you will also receive the damage the weapon itself physically does (1 heart of damage) next to the damage you receive from the bending skill.
Thanks for reading
2015-05-27 00:00:00 +0000 UTC by FireLordZuko
You are now able to spawn our custom made trees by using saplings
Hey everybody,
We just want to mention a fix we recently made to the custom trees plugin. You are now able to spawn our custom trees the same way you were able the normal trees to in the previous announcement.
More info about saplings and growing trees can be found here.
Note: some of the trees are really big and will need more space on the ground or in the sky in order to be able to grow. If your tree doesn't grow, it probably means that you do not have enough space to grow that tree. If you really have enough space and your tree still doesn't grow, please ask a mod or an admin for assistance.
Thanks for reading
2015-05-23 00:00:00 +0000 UTC by FireLordZuko
Sapling bugfix and switching from Teamspeak to Mumble
Hey everybody,
First off, we have an announcement concerning spawning trees with Saplings. We have fixed the issue of not being able to spawn trees, so you can now spawn your trees in 8 different ways:
- 1x1 Oak Sapling
- 1x1 Spruce Sapling
- 2x2 Spruce Sapling
- 1x1 Birch Sapling
- 1x1 Acacia Sapling
- 1x1 Jungle Sapling
- 2x2 Jungle Sapling
- 2x2 Dark Oak Sapling
More info about saplings and growing trees can be found here.We will be looking into the issue that causes us not being able to spawn our custom made trees, but for now you can spawn any trees by using saplings.
Secondly, we have an announcement concerning our switch from Teamspeak to Mumble. Our Teamspeak license will expire on 26 May 2015. This means that you won't be able to connect to the Teamspeak server anymore from then on. We have no choice other than to move from Teamspeak to Mumble, since paying for the Teamspeak license more than doubles our monthly expenses and puts us in an incredibly tough financial position.
- You can download Mumble here.
- After installing it, open Mumble and click on Server > Connect.
- Add a new server to your favorites by clicking on the Add New... button on the bottom of the window that pops up.
- After that, you can fill in voice.avatarmc.com at the Address and 64738 at the Port (this should be standard already).
- Press OK and press Connect to connect to our server.
If you have any questions regarding setting up our Mumble, you can always ask members of our team or anyone else who uses Mumble already. We will be glad to help you in any possible way. :)
Thanks for reading
2015-05-09 00:00:00 +0000 UTC by FireLordZuko
We have quite some bug fixes, hope you like them! :D
Hey everybody,
This time we have several bugfixes we would like to announce.
1. Roads
There was a request to change the text "Speed boost" to "Speed Boost" by many players, so we fulfilled their request.There was also an issue with displaying the correct speed. We edited the calculation so it shows the correct speed in the display. Just as a confirmation: we did not edit the actual speed roads give, just the text message you see so it shows the correct speed.
2. Project Korra
For a while now the Project Korra database was corrupted and we put a good amount of time and effort into fixing it. The problem you guys encountered was the problem that most of you had to rebind your element. The issue should be fixed now. So if you encounter the same problem again, please report it to us. :)
3. Banners
We added the element textures a while ago. When that happened, however, we apparently removed around 34 other textures that players could interact with. We re-added those textures in our texture pack, so you can now play around with different varieties of banners. There is one small change though, we had to remove 4 symbol textures to keep our element textures. These 4 symbol textures are the Flower, Creeper, Skull and the Mojang textures.We had to however also re-implement the textures the 4 elements banners are currently using. These are the 4 corner squares. These corner squares can currently be created by using the crafting recipe for the 4 symbol textures.We are working on creating a new more user-friendly recipe. We will release another announcement whenever that's done.
4. Payment Notification
You will now receive a notification whenever somebody sends you a payment for more clarity.
5. Vendors don't oversell
The vendors properly sell items and blocks now. So whenever you accidentally buy more than you can actually carry, the vendor will not try to sell it to you and more importantly, the vendor will not take your money. Players with a nearly full inventory accidentally purchased more items than they could carry in the past, so we hope this helps you out a little more.
6. Spirit Portals function as they should.
The Spirit Portals were previously done in Denizen and this had performance issues. Players couldn't get into the Spirit World through the portals because of this performance issue. The Spirit Portals have now been rewritten entirely in a new Java plugin that should work all the time.