2015-10-24 00:00:00 +0000 UTC by FireLordZuko
Boiling Rock Event Results.
Congratulations everyone! You've done it. The prison break was a success and all of the people who were wrongfully imprisoned by the Mod Squad are now free. The event is complete!
Players flooded the event world at 8PM UTC on October 17th. Most of the nearly thirty people who joined went straight to the waiting area to do the lobby parkour. Only two of those people completed it.
The participants were split into two groups of fourteen: the red team in the Eastern Cell Block and the blue team in the Western Cell Block. Due to a systems malfunction, the detainees were released and the race was on to escape before they were caught. The Hepziiqualists, a rogue faction of mercenaries, were contracted by the Mod Squad to guard the prison and detain any escapees. As soon as the power went out, the Hepziiqualists stormed out onto the floor by force, desperately trying to keep the prisoners in line. The inmates fought back however, solved the cryptic clues left by the old administrative staff, and secured their escape into the courtyard. The prisoners from the Western Cell Block reached the courtyard first with their fellow runaways from the East following shortly behind. From there they had to work together to solve the last two clues, all while being mobbed by even more guards. When they finally solved the last riddle, the prisoners were able to run across the cables to freedom.
In the end everybody won, but extra prizes were given out to the West Team for finishing first and to Jtox17 for getting the most kills.
Overall the event was rated quite well, but the rewards less so. Most people seemed to agree that working cooperatively and solving the riddles were the best part of the event. After looking through the reviews and watching the event take place, it can be said that this was a victory for the AvatarMC Events Team and the players.
90% prices drop on Fast Travel.
After listening to the playerbase, we did another really significant prices drop on the Fast Travel system. Enjoy!
From | To | Old price | New price |
---|
Ba Sing Se | Omashu | ¥ 1488 | ¥ 149 |
| Northern Air Temple | ¥ 1070 | ¥ 107 |
Northern Air Temple | Republic City | ¥ 1170 | ¥ 117 |
| Ba Sing Se | ¥ 1070 | ¥ 107 |
| Northern Water Tribe | ¥ 746 | ¥ 75 |
Northern Water Tribe | Republic City | ¥ 978 | ¥ 98 |
| Northern Air Temple | ¥ 746 | ¥ 75 |
| Northern Spirit Portal | ¥ 332 | ¥ 33 |
Northern Spirit Portal | Northern Water Tribe | ¥ 332 | ¥ 33 |
Republic City | Northern Water Tribe | ¥ 978 | ¥ 98 |
| Northern Air Temple | ¥ 1170 | ¥ 117 |
| Western Air Temple | ¥ 1178 | ¥ 118 |
| Omashu | ¥ 1348 | ¥ 135 |
| Fire Nation Capital | ¥ 2366 | ¥ 237 |
| Southern Air Temple | ¥ 2260 | ¥ 226 |
Western Air Temple | Fire Nation Capital | ¥ 1496 | ¥ 150 |
| Republic City | ¥ 1178 | ¥ 118 |
Fire Nation Capital | Western Air Temple | ¥ 1496 | ¥ 150 |
| Southern Air Temple | ¥ 2308 | ¥ 231 |
| Republic City | ¥ 2366 | ¥ 237 |
Southern Air Temple | Fire Nation Capital | ¥ 2308 | ¥ 231 |
| Southern Water Tribe | ¥ 716 | ¥ 72 |
| Omashu | ¥ 1715 | ¥ 172 |
| Gaoling | ¥ 1593 | ¥ 159 |
| Republic City | ¥ 2260 | ¥ 226 |
Southern Water Tribe | Southern Spirit Portal | ¥ 646 | ¥ 65 |
| Southern Air Temple | ¥ 716 | ¥ 72 |
Southern Spirit Portal | Southern Water Tribe | ¥ 646 | ¥ 65 |
Gaoling | Omashu | ¥ 712 | ¥ 71 |
| Southern Air Temple | ¥ 1593 | ¥ 159 |
| Eastern Air Temple | ¥ 1739 | ¥ 174 |
Omashu | Ba Sing Se | ¥ 1488 | ¥ 149 |
| Gaoling | ¥ 712 | ¥ 71 |
| Eastern Air Temple | ¥ 2093 | ¥ 209 |
| Republic City | ¥ 1348 | ¥ 135 |
Eastern Air Temple | Gaoling | ¥ 1739 | ¥ 174 |
| Omashu | ¥ 2093 | ¥ 209 |
2015-10-13 00:00:00 +0000 UTC by Events-Team
It's late, you're at home, sound asleep in bed dreaming of turtleducks and Korrasami. All of a sudden you hear a commotion outside. There are people banging on the door.
"Open up! This is the AvatarMC Mod Squad, you're under arrest! You'll be transported to a secure prison in the Fire Nation where you'll await trial for your crimes."
"But I didn't do anything," you say, "I'm innocent, you must have the wrong person!" You're struggling but they subdue you and your vision starts to fade.
It's been a week in this prison now, you've talked to some of the other prisoners. None of them committed any crimes either. Something is wrong and everyone is arguing but you all agree on one thing - you have to escape.
The AvatarMC Escape the Boiling Rock Event

When?
Saturday, October 17th, 8PM UTC
Where?
AvatarMC event server, connect with /server event or directly with the server address vent.avatarmc.com
Details:
There will be two teams, each competing to reach the courtyard first. Once the courtyard is reached, the two teams will have to work together to finish the second half of the event.
Everyone who joins will receive a participation prize. Additional prizes will be awarded for things like first team to the courtyard and most mobs killed.
After the event, the entire Boiling Rock will be pushed to the live server for you to explore.
Events-Team
2015-09-06 00:00:00 +0000 UTC by Events-Team
The AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST is officially over.
On the 5th of September, the event world was opened to the public. Players were kept occupied with the parkour challenge that was set up as well as the bouncy slime block floor.
At 9PM UTC, the gates to the maze were opened.
Players rushed through and tried to get themselves oriented, with some people breezing through and getting to the Blue Level in the first 10 minutes. The floor traps proved to be much more of a nuisance than everyone had thought. There were pressure plates that gave the player and everyone else in the area blindness, slowness, nausea, or a pumpkin hat to obscure the view.
Certain plates also reset effects and plates that spawned in creepers! Despite these adversities, the Red Level was eventually reached.
After a solid 40 minutes in the maze, player Fearghas finished in first place followed by Krra a mere 10 minutes later. About 10 or 15 minutes after that, Mai_NewEmpire finished in third place. After a tedious but rewarding 2 hours and 20 minutes, the final participant crossed the finish line.
While the general reviews were mixed, everyone learned something that day. The mods are sadists and love to watch the playerbase struggle.
Events-Team
2015-07-30 00:00:00 +0000 UTC by Events-Team

HEY YOU!
Yes you, who else would I be talking to?
You know what sounds fun? That's right, a new event!
"But computer," you're asking me, "What sort of event is this going to be?"
It's gonna be great, there will be danger, close-calls, competition-
"Yeah, but what is it?"
IT'S THE AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST
Basically you have a tiered, pyramid shaped maze. You'll need to dodge traps set for you while avoiding other players; you can even trigger traps to hinder them!
As you get to the end of each maze, you'll be transported up a level, ready to make your way through the next one.
First person to reach the top and solve the riddle wins!
Only one person can be the winner, so you had better hurry!
BUT WHEN IS IT???
September 5th, 9 UTC
Here a countdown for our international players!
Events-Team
2015-07-27 00:00:00 +0000 UTC by FireLordZuko
A new feature and several fixes of bugs and complaints.
Dear players,
Be prepared for a lot of Towny warfare changes, we have pushed a good amount of stuff for you guys to enjoy.
First off, there is a new command now: /town set resetspawn. Whenever an enemy town takes your homeblock during warfare, your town will receive a notification explaining that you can pay 50.000 Yuans to that enemy town to reset your homeblock and your spawn automatically. The mayors or assistants have to be online when the homeblock is taken, or else you will not be able to use this command. The spawn will be set somewhere randomly in the town in a chunk that is not in an outpost.
Next to that, we are trying to reorganize the towns in order for the towns to contain out of one general town area and several outposts anywhere else in the world. This means that we disabled the ability to set homeblocks or spawns on outposts, since players were using this to essentially create shell towns for themselves. Along with this, the chunks will now be detected during warfare on whether the chunk is next to the general town area or in an outpost and will be marked correspondingly.
We also received several small complaints about players putting lava on homeblocks and essentially spawn killing the enemies. Because of this, we introduced a 7 seconds long fire resistance buff on spawning from death. Fire benders will still deal damage through this resistance with fireblast, but blaze and other actual fire ticks will be negated during this duration.
There were some complaints about the lag close to a flag block and the torch on top of a flag block blocking the wool, so we removed the fireworks and the torch on top of the flag. Instead, we added a glowstone block underneath the flag that will revert whenever the flag is removed.
Finally, we made some clear notifications as to when a homeblock is being taken and a warning for warfare when a town creates or joins a nation.
Thanks for reading