Boiling Rock Event

2015-10-13 00:00:00 +0000 UTC by Events-Team

It's late, you're at home, sound asleep in bed dreaming of turtleducks and Korrasami. All of a sudden you hear a commotion outside. There are people banging on the door.

"Open up! This is the AvatarMC Mod Squad, you're under arrest! You'll be transported to a secure prison in the Fire Nation where you'll await trial for your crimes."

"But I didn't do anything," you say, "I'm innocent, you must have the wrong person!" You're struggling but they subdue you and your vision starts to fade.


It's been a week in this prison now, you've talked to some of the other prisoners. None of them committed any crimes either. Something is wrong and everyone is arguing but you all agree on one thing - you have to escape.

The AvatarMC Escape the Boiling Rock Event Direct Link

The Boiling Rock

When? Direct Link

Saturday, October 17th, 8PM UTC

Where? Direct Link

AvatarMC event server, connect with /server event or directly with the server address vent.avatarmc.com

Details: Direct Link

There will be two teams, each competing to reach the courtyard first. Once the courtyard is reached, the two teams will have to work together to finish the second half of the event.

Everyone who joins will receive a participation prize. Additional prizes will be awarded for things like first team to the courtyard and most mobs killed.

After the event, the entire Boiling Rock will be pushed to the live server for you to explore.

Events-Team

Maze event results!

2015-09-06 00:00:00 +0000 UTC by Events-Team

The AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST is officially over.

On the 5th of September, the event world was opened to the public. Players were kept occupied with the parkour challenge that was set up as well as the bouncy slime block floor.

At 9PM UTC, the gates to the maze were opened.

Players rushed through and tried to get themselves oriented, with some people breezing through and getting to the Blue Level in the first 10 minutes. The floor traps proved to be much more of a nuisance than everyone had thought. There were pressure plates that gave the player and everyone else in the area blindness, slowness, nausea, or a pumpkin hat to obscure the view.

Certain plates also reset effects and plates that spawned in creepers! Despite these adversities, the Red Level was eventually reached.

After a solid 40 minutes in the maze, player Fearghas finished in first place followed by Krra a mere 10 minutes later. About 10 or 15 minutes after that, Mai_NewEmpire finished in third place. After a tedious but rewarding 2 hours and 20 minutes, the final participant crossed the finish line.

While the general reviews were mixed, everyone learned something that day. The mods are sadists and love to watch the playerbase struggle.

Events-Team

Maze event!

2015-07-30 00:00:00 +0000 UTC by Events-Team

Maze entrance

HEY YOU! Direct Link

Yes you, who else would I be talking to?

You know what sounds fun? That's right, a new event!

"But computer," you're asking me, "What sort of event is this going to be?"

It's gonna be great, there will be danger, close-calls, competition-

"Yeah, but what is it?"

IT'S THE AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST Direct Link

Basically you have a tiered, pyramid shaped maze. You'll need to dodge traps set for you while avoiding other players; you can even trigger traps to hinder them!

As you get to the end of each maze, you'll be transported up a level, ready to make your way through the next one.

First person to reach the top and solve the riddle wins!

Only one person can be the winner, so you had better hurry!

BUT WHEN IS IT??? Direct Link

September 5th, 9 UTC

Here a countdown for our international players!

Events-Team

Several Towny Warfare changes!

2015-07-27 00:00:00 +0000 UTC by FireLordZuko

A new feature and several fixes of bugs and complaints.

Dear players,

Be prepared for a lot of Towny warfare changes, we have pushed a good amount of stuff for you guys to enjoy.

First off, there is a new command now: /town set resetspawn. Whenever an enemy town takes your homeblock during warfare, your town will receive a notification explaining that you can pay 50.000 Yuans to that enemy town to reset your homeblock and your spawn automatically. The mayors or assistants have to be online when the homeblock is taken, or else you will not be able to use this command. The spawn will be set somewhere randomly in the town in a chunk that is not in an outpost.

Next to that, we are trying to reorganize the towns in order for the towns to contain out of one general town area and several outposts anywhere else in the world. This means that we disabled the ability to set homeblocks or spawns on outposts, since players were using this to essentially create shell towns for themselves. Along with this, the chunks will now be detected during warfare on whether the chunk is next to the general town area or in an outpost and will be marked correspondingly.

We also received several small complaints about players putting lava on homeblocks and essentially spawn killing the enemies. Because of this, we introduced a 7 seconds long fire resistance buff on spawning from death. Fire benders will still deal damage through this resistance with fireblast, but blaze and other actual fire ticks will be negated during this duration.

There were some complaints about the lag close to a flag block and the torch on top of a flag block blocking the wool, so we removed the fireworks and the torch on top of the flag. Instead, we added a glowstone block underneath the flag that will revert whenever the flag is removed.

Finally, we made some clear notifications as to when a homeblock is being taken and a warning for warfare when a town creates or joins a nation.

Thanks for reading

Policy changes regarding towny kings and mayors

2015-07-27 00:00:00 +0000 UTC by FireLordZuko

Kings and Mayors are responsible for their own actions when they appoint someone else to become the new King or Mayor from now on.

Dear players,

We have received your concerns about us interfering with Towny and we agreed that we should take a step back in interfering with Town and Nation related issues. In several cases it has been shown that some mayors hand over their mayor status to another player in their town. This specific player (the new mayor) has lead the town directly to another Nation or an entirely different direction as to where the previous mayor wanted it to be lead towards. In the past, we considered the new mayor to break one of our rules (Rule #9: Do not join or ally towns/nations for the purpose of betraying them in any way, shape or form.), because in our view the new mayor was betraying the previous mayor by changing the town so drastically.

The moderators and the admins discussed this and we came to a conclusion that we will not interfere in these specific situations. When the current mayor appoints a new mayor, the current mayor hands over the entire town to that new mayor. This change in policy also counts for nations and kings. As has been mentioned in our help pages:

WARNING: You can't ask an administrator to give you your mayor rank back.
WARNING: You can't ask an administrator to give you your king rank back.

We hope that this makes all the confusion around this subject disappear and makes everything clear for you. :)

Thanks for reading