2015-09-06 00:00:00 +0000 UTC by Events-Team
The AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST is officially over.
On the 5th of September, the event world was opened to the public. Players were kept occupied with the parkour challenge that was set up as well as the bouncy slime block floor.
At 9PM UTC, the gates to the maze were opened.
Players rushed through and tried to get themselves oriented, with some people breezing through and getting to the Blue Level in the first 10 minutes. The floor traps proved to be much more of a nuisance than everyone had thought. There were pressure plates that gave the player and everyone else in the area blindness, slowness, nausea, or a pumpkin hat to obscure the view.
Certain plates also reset effects and plates that spawned in creepers! Despite these adversities, the Red Level was eventually reached.
After a solid 40 minutes in the maze, player Fearghas finished in first place followed by Krra a mere 10 minutes later. About 10 or 15 minutes after that, Mai_NewEmpire finished in third place. After a tedious but rewarding 2 hours and 20 minutes, the final participant crossed the finish line.
While the general reviews were mixed, everyone learned something that day. The mods are sadists and love to watch the playerbase struggle.
Events-Team
2015-07-30 00:00:00 +0000 UTC by Events-Team

HEY YOU!
Yes you, who else would I be talking to?
You know what sounds fun? That's right, a new event!
"But computer," you're asking me, "What sort of event is this going to be?"
It's gonna be great, there will be danger, close-calls, competition-
"Yeah, but what is it?"
IT'S THE AVATARMC PYRA-MAZE RACE-TO-THE-TOP CONTEST
Basically you have a tiered, pyramid shaped maze. You'll need to dodge traps set for you while avoiding other players; you can even trigger traps to hinder them!
As you get to the end of each maze, you'll be transported up a level, ready to make your way through the next one.
First person to reach the top and solve the riddle wins!
Only one person can be the winner, so you had better hurry!
BUT WHEN IS IT???
September 5th, 9 UTC
Here a countdown for our international players!
Events-Team
2015-07-27 00:00:00 +0000 UTC by FireLordZuko
A new feature and several fixes of bugs and complaints.
Dear players,
Be prepared for a lot of Towny warfare changes, we have pushed a good amount of stuff for you guys to enjoy.
First off, there is a new command now: /town set resetspawn. Whenever an enemy town takes your homeblock during warfare, your town will receive a notification explaining that you can pay 50.000 Yuans to that enemy town to reset your homeblock and your spawn automatically. The mayors or assistants have to be online when the homeblock is taken, or else you will not be able to use this command. The spawn will be set somewhere randomly in the town in a chunk that is not in an outpost.
Next to that, we are trying to reorganize the towns in order for the towns to contain out of one general town area and several outposts anywhere else in the world. This means that we disabled the ability to set homeblocks or spawns on outposts, since players were using this to essentially create shell towns for themselves. Along with this, the chunks will now be detected during warfare on whether the chunk is next to the general town area or in an outpost and will be marked correspondingly.
We also received several small complaints about players putting lava on homeblocks and essentially spawn killing the enemies. Because of this, we introduced a 7 seconds long fire resistance buff on spawning from death. Fire benders will still deal damage through this resistance with fireblast, but blaze and other actual fire ticks will be negated during this duration.
There were some complaints about the lag close to a flag block and the torch on top of a flag block blocking the wool, so we removed the fireworks and the torch on top of the flag. Instead, we added a glowstone block underneath the flag that will revert whenever the flag is removed.
Finally, we made some clear notifications as to when a homeblock is being taken and a warning for warfare when a town creates or joins a nation.
Thanks for reading
2015-07-27 00:00:00 +0000 UTC by FireLordZuko
Kings and Mayors are responsible for their own actions when they appoint someone else to become the new King or Mayor from now on.
Dear players,
We have received your concerns about us interfering with Towny and we agreed that we should take a step back in interfering with Town and Nation related issues. In several cases it has been shown that some mayors hand over their mayor status to another player in their town. This specific player (the new mayor) has lead the town directly to another Nation or an entirely different direction as to where the previous mayor wanted it to be lead towards. In the past, we considered the new mayor to break one of our rules (Rule #9: Do not join or ally towns/nations for the purpose of betraying them in any way, shape or form.), because in our view the new mayor was betraying the previous mayor by changing the town so drastically.
The moderators and the admins discussed this and we came to a conclusion that we will not interfere in these specific situations. When the current mayor appoints a new mayor, the current mayor hands over the entire town to that new mayor. This change in policy also counts for nations and kings. As has been mentioned in our help pages:
WARNING: You can't ask an administrator to give you your mayor rank back.
WARNING: You can't ask an administrator to give you your king rank back.
We hope that this makes all the confusion around this subject disappear and makes everything clear for you. :)
Thanks for reading
2015-07-23 00:00:00 +0000 UTC by FireLordZuko
Rule 9 is removed and is now a part of rule 4, rule 3 is changed and players are now able to warp to their elemental capital!
Dear players,
We would like to announce a couple of changes to the rules for more clarification and for a little more freedom to the players.
First of all, we are removing rule 9 "Do not join or ally towns/nations for the purpose of betraying them in any way, shape or form". The rule caused a lot of confusion to many of our players and we feel like rule 4 "Do not grief for the sake of causing grief (in town protected chunks)" already involves everything we tried to achieve with rule 9. In general: if you break or steal anything in/from a town, you may be punished.
Next, we want to clarify our policy regarding rule 3 "Do not pollute the landscape (keep the map pretty)."It is already common knowledge that sky bases are not allowed. Sky bases are builds that are floating in the sky or builds that are attached to the ground by for example just one dirt block. Your build should be something that can actually stand structurally or generally makes sense. If you are unsure on whether your build is allowed or not, please discuss it with a moderator or an admin. We can give you tips on how to improve your build in order to fit our rules. This rule also applies to ocean bases, these must be fixed to the bottom of the ocean floor.There was also some confusion about the usage of planes and boats, since these are an exception. We have discussed this and we have decided on allowing these builds. From now on, any transport vehicles (like air planes, blimps, boats etc.) or animals (like sky bison, dragons, koi fish, etc.) can float in the sky or in the water without the necessity of being attached to the floor. However, these vehicles or animals still have to follow the other rules. So if you are using these vehicles to benefit yourself during warfare for example, you will still be in violation of our rules and will be punished accordingly.
You can read our rules and their detailed explanation at the rules page on our website.
Finally, we would like to announce the arrival of the /capital command. This command allows you to freely warp to your elemental capital:
- Firebenders: Fire Nation Capital.
- Airbenders: Southern Air Temple.
- Waterbenders: Northern Water Tribe.
- Earthbenders: Ba Sing Se.
Thanks for reading