2016-07-20 22:29:00 +0000 UTC by IdahoSciGuy
Patch for Server Bugs Now Live 
We’d like to preface this announcement with a few words of thanks for those continuing to report bugs in the new dungeons. Without you, it would have taken a lot longer to find these bugs. As for the upcoming changes, please appreciate that the dungeons, while largely finished, may have their values changed at any time and as such the information presented may not be finalized.
In addition, we’ve taken your thoughts into consideration regarding the draconian cooldowns applied in the reworks, and now you can fight without having to give a mob the run-around while waiting for your moves to become usable! The changes to cooldowns are displayed below. Please note that these cooldowns are not final and that they can be changed depending on user feedback.
The wiki will be updated to reflect these changes in the near future.
Fire 
Fire Armor - Level 1: Cooldown reduced from 60s to 55s
- Level 3: Cooldown reduced from 60s to 50s
- Level 5: Cooldown reduced from 60s to 45s
Fire Blast Wave- Level 1: Cooldown reduced from 30s to 25s
- Level 2: Cooldown reduced from 30s to 23s
- Level 4: Cooldown reduced from 20s to 21s
- Level 5: Cooldown reduced from 20s to 19s
Fire Bomb- Level 2: Cooldown reduced from 25s to 23s
- Level 4: Cooldown increased from 15s to 21s
- Level 5: Cooldown increased from 15s to 19s
Fire Dodge- Level 1: Cooldown increased from 0s to 10s
Fire Kick- Level 2: Cooldown reduced from 10s to 8s
- Level 4: Cooldown increased from 5s to 6s
- Level 5: Cooldown reduced from 5s to 4s
Fire Wall- Level 1: Cooldown reduced from 30s to 25s
- Level 3: Cooldown reduced from 25s to 20s
- Level 5: Cooldown reduced from 25s to 15s
Flame Slash- Level 1: Cooldown reduced from 10s to 5s
- Level 2: Cooldown reduced from 10s to 4s
- Level 3: Cooldown reduced from 10s to 3s
- Level 4: Cooldown reduced from 10s to 2s
Flare Blitz- Level 1: Cooldown reduced from 40s to 25s
- Level 2: Cooldown reduced from 35s to 21s
- Level 4: Cooldown reduced from 30s to 17s
Air 
Air Burst - Air Burst has been enabled again and is available to use.
- Level 1: Cooldown reduced from 60s to 25s
- Level 2: Cooldown reduced from 50s to 22s
- Level 4: Cooldown reduced from 30s to 19s
- Level 5: Cooldown reduced from 30s to 17s
Air Dodge- Fixed glitch that allowed for movement through walls
Air Geyser- Level 1: Cooldown reduced from 60s to 23s
- Level 2: Cooldown reduced from 50s to 20s
- Level 3: Cooldown reduced from 40s to 17s
- Level 5: Cooldown reduced from 40s to 14s
Air Kick- Level 1: Cooldown reduced from 10s to 8s
- Level 3: Cooldown reduced from 10s to 6s
- Level 4: Cooldown reduced from 5s to 4s
- Fixed particles shooting down when kick is launched forward.
Air Scooter- Disabled move until rework due to multiple glitches and exploits
Air Shock- Level 1: Cooldown reduced from 50s to 25s
- Level 2: Cooldown reduced from 50s to 23s
- Level 4: Cooldown reduced from 30s to 21s
- Level 5: Cooldown reduced from 30s to 19s
Air Spear- Level 1: Cooldown reduced from 40s to 15s
- Level 2: Cooldown reduced from 40s to 12s
- Level 4: Cooldown reduced from 25s to 9s
- Level 5: Cooldown reduced from 25s to 7s
Water 
Ice Nova - Level 1: Cooldown reduced from 50s to 25s
- Level 2: Cooldown reduced from 40s to 22s
- Level 4: Cooldown reduced from 30s to 19s
- Level 5: Cooldown reduced from 30s to 16s
Steam Explosion- Level 1: Cooldown reduced from 60s to 30s
- Level 2: Cooldown reduced from 45s to 27s
- Level 3: Cooldown reduced from 45s to 24s
- Level 5: Cooldown reduced from 45s to 20s
Water Blast- Level 1: Cooldown reduced from 15s to 8s
- Level 2: Cooldown reduced from 10s to 6s
Water Bolt- Level 1: Cooldown reduced from 12.5s to 8s
- Level 2: Cooldown reduced from 7.5s to 6s
- Level 3: Cooldown reduced from 7.5s to 5s
Water Whip- Level 1: Cooldown reduced from 20s to 15s
- Level 4: Cooldown reduced from 20s to 12s
- Level 1: Duration reduced from 10s to 5s
- Level 3: Duration reduced from 15s to 7s
- Level 4: Duration reduced from 20s to 7s
Earth 
Boulder Toss - Level 1: Cooldown reduced from 35s to 20s
- Level 2: Cooldown reduced from 30s to 17s
- Level 4: Cooldown reduced from 30s to 14s
- Block reset cooldown reduced from 30s to 15s
- Fixed destruction glitches with the move itself
Earth Armor- Level 1: Reduced from 80s to 75s
- Level 2: Unchanged from 70s
- Level 3: Reduced from 70s to 65s
- Level 4: Unchanged from 60s
- Level 5: Reduced from 60s to 55s
- Level 2: Duration Increased from 10s to 15s
- Level 4: Duration Increased from 20s to 25s
Earth Blast- Level 1: Cooldown reduced from 15s to 8s
- Level 2: Cooldown reduced from 10s to 7s
- Level 3: Cooldown reduced from 10s to 6s
- Level 4: Cooldown reduced from 10s to 5s
- Level 5: Cooldown reduced from 10s to 4s
Earth Shackle- Level 1: Reduced from 45s to 25s
- Level 2: Reduced from 35s to 22s
- Level 4: Reduced from 30s to 19s
- Level 1: Duration Reduced from 10s to 3s
- Level 3: Duration Reduced from 15s to 5s
- Level 5: Duration Reduced from 15s to 7s
Earth Shockwave- Level 1: Cooldown reduced from 60s to 25s
- Level 2: Cooldown reduced from 50s to 20s
- Level 4: Cooldown reduced from 45s to 17s
- Level 5: Cooldown reduced from 45s to 13s
Earth Wall- Level 1: Reduced from 50s to 10s
- Level 2: Reduced from 30s to 8s
- Level 3: Reduced from 30s to 6s
- Level 5: Reduced from 30s to 5s
- Level 2: Duration Reduced from 10s to 7s
- Level 3: Duration Reduced from 15s to 9s
- Level 4: Duration Reduced from 15s to 11s
- Level 5: Duration Reduced from 30s to 15s
Pebble Daze- Level 1: Cooldown reduced from 50s to 15s
- Level 2: Cooldown reduced from 30s to 13s
- Level 4: Cooldown reduced from 30s to 11s
Pebble Gatling Gun- Level 1: Cooldown reduced from 20s to 18s
- Level 3: Cooldown reduced from 15s to 12s
- Level 4: Cooldown reduced from 10s to 9s
Dungeons 
- Fixed an issue where players were not teleported upon entering a dungeon.
- Reduced the teleportation wait time for players wishing to exit a dungeon they just entered.
- Loot will now be distributed via a party wide split of a random reward, rather than a random indivual loot reward.
- Players can no longer modify blocks in dungeons with moves that transport blocks.
- Fixed a bug where healthbars were not properly following mobs.
Attack on the Kazan Triad 
- Mobs will no longer stare longingly at players that they cannot reach.
- Guards spawning from the same source have been instructed to refrain from engaging in friendly fire.
- Players will now be teleported to the end of the parkour if all guards are killed.
- Yogan's guards and other spawning creatures will now be considerably less stupid.
Cave of Frozen Blood 
- Fixed issue with skeletons not attacking at beginning of dungeon.
Crafting 
- Removed an incorrect recipe for steel.
2016-07-17 01:00:00 +0000 UTC by IdahoSciGuy & EvieAscendant
Greetings and salutations, readers! Evie and Idaho are here for this week’s post, trying to forget all the writing they made us do. While we’re nursing our bleeding fingers, you may want to buckle up - this blog post will be one hell of a ride!
New Feature: Dungeons! 
Ladies and Gentlemen, the time has come! We are extremely proud to introduce DUNGEONS!!! We have been hard at work designing these, and we can't wait to see you and your friends attempt these challenging trials! With this update, we are premiering 2 dungeons that vary in difficulty, but offer a lot of fun and great rewards.
Cave of Frozen Blood 
Firebenders beware. The granddaughter of Hama stalks her prey in the wastes of ice and snow. The authorities have decided to offer a reward to any who dare brave the elements and the scion of the bloodbending terror. Help bring her tyranny to an end so that the dead may rest at last.
This dungeon is located on the plateau surrounding the Northern Water Tribe. To access it, follow the road up the cliff from the spirit oasis. This dungeon is not very difficult, so it can be done with parties of two or three players. As each set of mobs dies, you will be able to advance further into the dungeon. Don’t wait too long, or you may need to fight the same monsters again! Also, there are checkpoints throughout the dungeon, in case of accidental death while playing. Make sure that you bring a lot of food, as you’re going to need it!
Assault on the Kazan Triad 
So, listen. I’ve got an offer for you. One of those greedy types has broken away from the Agni Kai Triad, and another player on the board is bad for business, you get me? The name’s Yogan, and his little private army is called the Kazan Triad. As they say, scratch our backs and we’ll scratch yours. Take this guy out for us, and you’ll get your hands on a reward once this is done.
The entrance to this dungeon is located within the Fire Nation Capital. To access it, find the corresponding gate within the Capital. This dungeon is very difficult, so parties upwards of four people are recommended. Make sure to kill every mob in a room before trying to proceed! This dungeon all but requires a waterbender in your party due to the sheer amount of healing power you will need. As with before, you’ll need food - and lots of it.
Rework of the Bending System! 
Alongside the dungeons, our Bending Design team has been hard at work analyzing all of the moves we have, and implementing changes that make each move not only much easier to use but much more polished. One of the most impressive changes rests with Boulder Toss, an Earthbending move that introduces siege mechanics at their highest level. The Comm team is also updating all the bending tooltips on the server to make sure they are all as accurate as can be! Many other moves have received updates, buffs, and other amazing features, so make sure to log on and test out your bending!
Now, there will definitely be some kinks to work out, and you may notice some of these moves might not fuction like they should be. Don't worry! This is common with large updates! We'll be tweaking things as the week goes on; these values are NOT final. Please make sure to send any feedback to have to Sxytoad in game!
IMPORTANT REMINDER: In order to fully utilize the new rework of the bending server, you must have the resource pack! If this isn’t installed, you won’t be able to get the most out of your bending! This pack normally autodownloads upon logging into the server, but if that does not work, please visit our resource pack page at https://www.avatarmc.com/help/rp to download and add it manually!
Upcoming Reworks 
Although we have been working nonstop, there is still a lot we are hoping to do! Not all moves were able to get a reworking this time around, but don’t fear! They're coming very soon. Here is a list of moves that still need to be reworked:
- Flame Blast
- Air Twister
- Air Bolt
- Air Armor
- Ice Cage
- Water Healing
- Water Area Heal
- Water Armor
- Earth Cage
- Ground Breaker
- Earth Shatter
Tea Leaf Cost Adjustment 
Along with updating the bending system, we took a step back and looked at the tea leaf system we have currently. What we've noticed is that many players are receiving more tea leaves per day, thanks to the hellish creations fantastic mazes crafted by Bwake and his maze minion Jtox. On top of that, those tea leaves are left in the world, so that everyone may get them at any time. To help balance this out, we have increased the tea leaf cost of the reworked moves to better represent their worth and use in battle. Here is how the new Tea Leaf Structure will look for all reworked moves from now on:
- Level 1-2: 1 tea leaf
- Level 3-4: 2 tea leaves
- Level 5: 3 tea leaves
These updates are now live on the server. However, the changes do not apply to all moves. This will also not be applied retroactively, meaning that all your hard-bought moves are safe. Some moves, however, will not be affected by the tea leaf update at all. Here is a list of those moves:
- Fire Torch
- Fire Dodge
- Air Dodge
- Water Dodge
- Earth Dodge
New Bending Pages! 
As if everything before this wasn’t enough, we of the Communications Team have worked day and night to compile a list of bending moves alongside their damage values and instructions on how to use them. Bear in mind that the pages are still very much a work in progress, so if you notice that a move is missing, feel free to let us know! Each element’s moves have been written by a member of the team with the corresponding element.
Upcoming Moves! 
On top of everything previously mentioned, we have also been developing new moves that will debut on the server very soon! We don't want to spoil too much, but we can tell you two moves that are going to be released; Hailstorm for Waterbending and Seismic Sense for Earthbending! Stay tuned for more information as we get closer to release!
Player of the Month! 
We are still accepting nominations for July’s Player of the Month contest! While we already have some nominations, we can never have enough! Please make sure to either message an admin or IdahoSciGuy in game, or email us at writing avatarmc .com to submit your nomination for Player of the Month! Remember, only players who are not Admins, Chat Mods, Moderators, or Team Leaders can be nominated for Player of the Month!
avatarmc .com to submit your nomination for Player of the Month! Remember, only players who are not Admins, Chat Mods, Moderators, or Team Leaders can be nominated for Player of the Month!
Upcoming Event! 
We also have some exciting news on the event front! Our event team has been hard at work constructing one of the most impressive builds this comm person has seen in a while, and it'll be the site for an exciting event that will be announced here within the next few days! Get ready to warm up your bending foci, it's gonna be a doozy!
Bug Fixes 
Our coders have cracked the whip and gotten some of those pesky bugs squashed.
- Fire Dodge should no longer kill you as easily, meaning that firebenders won’t turn into a portable barbeque while trying to escape the battlefield!
- Earth Catapult and Dolphin Dive should now work in the canon cities, meaning that earthbenders and waterbenders can finally forgo walking almost as easily as airbenders and firebenders!
Well roast my potatoes and call me a casserole, that was one hell of an update! The communication team will be in a coma until next week. Until then, this is Evie and Idaho, signing off!
2016-07-11 01:00:00 +0000 UTC by IdahoSciGuy & EvieAscendant

Hello again, and welcome to another Weekly Soon™! There's a ton to discuss this week, so let's dive right in!
The past few days have been a rollercoaster when it comes to collecting tea leaves. First, tea leaves disappear from all major tea shops and popular locations around the world. Then, in a shocking turn of events, Uncle Iroh is kidnapped! Thanks to our trusty police chief Lin Beifong, he was rescued, and the culprits were identified and captured. Players reveled in the 6 tea leaves they were able to collect yesterday. Unbeknownst to them, the best is yet to come.
The Desert Mirage 
Bwake has set up one heck of a finale to this week’s tea leaf shenanarama, and coincidentally, this also marks the one year anniversary of Bwake becoming a mod. To celebrate both the retrieval of Iroh and his modship, Bwake has decided to torture us gift us with a maze! But not just any maze. Why, this is the most evil creative one he has ever produced! Located near the Misty Palms oasis, this massive puzzle features not one or two, but four interlocking mazes of varying sizes and structure. On top of that, some of these mazes aren’t traditional. (Hint: I hope you like to swim). There's even a parkour section to boot. Prepare to use all the tricks you can to get these tea leaves, everyone. You may need them!
Massive Update Coming! 
It’s been a few months now since our last major update, and since then, we’ve been hard at work planning and testing the new features we have planned for you. We are now happy to announce that next week will see the biggest update we have ever produced. This is a ground-breaking content update that will affect every single player. One of the large projects we have been working on is a complete rework of our bending system into something much cleaner and cooler than before. Every single element has been improved and upgraded, which means more fun for everyone! This is only the beginning of what we have planned, so stay tuned for next week’s post!
Player of the Month 
Thank you so much for your nominations so far this month in our Player of the Month contest! Last month we crowned our first winner, and since then we have received a bunch of feedback on how to improve the contest. After reviewing your input, we decided to make a significant change in the selection process: starting with this month's contest, Moderators, Chat Moderators, Admins, and Team Leaders are no longer eligible for Player of the Month. We appreciate your understanding with this change. If you have already nominated someone who holds one of these positions, please feel free to nominate another person you believe is qualified! Remember, the contest still has a few more weeks left, so email us at writing avatarmc .com with your pick for Player of the Month!
avatarmc .com with your pick for Player of the Month!
Bug Fixes 
There are no bug fixes in Ba Sing Se.
2016-07-07 20:00:00 +0000 UTC by TripleR309 & Bwake_

Over the past few days a string of thefts have been occurring around the world, and the prime suspect is none other than Uncle Iroh!
Daily Tea Leaves, renowned for their role in Tea Making and Bending Mastery alike, have been stolen right under our noses. Disgruntled players have been voicing their concerns louder and louder as Iroh continues to cause mayhem from Republic City to Fire Nation Capital.
Folks I've never seen a currency risk this big since the invention of Bitcoin! Bending Masters are quickly dipping into their stockpile of leaves in order to finance their collapsing economic model, empty Tea Leaf Bushes are littering the cities of the Avatar World, and the full force of the Republic City Police Force are working tirelessly to get to the bottom of this!
What happens to the Tea Leaves that have been stolen? Could there be more to this than meets the eye? Will Iroh ever recover from his crippling Tea Addiction? Stay Tuned....
2016-07-04 02:00:00 +0000 UTC by EvieAscendant

Greetings and salutations, readers! EvieAscendant is here for this week's post, ready to report on the happenings of the last week.
Player of the Month 
As you all know by now, the first month of the contest has been wrapped up. After much consideration with the nominations, we are pleased to announce that this month’s award goes to Bwake_! Almost every single person on the server has interacted with the things Bwake_ has accomplished – from his placement of the tea leaves to his musical compositions, he has ensured that he and his works will stand the test of time on the server.
Bwake_ joined the server in the days of its dawning when the map was substantially smaller. After this, he joined AirNomads (now Pantora) and shot up through the ranks. It was not long before he was approached by the admins to begin his composure of the music you all hear in the canon cities today. Examples of this include the Fire Nation Capital and the Western Air Temple. Finally, in July of last year, he was made a mod! Thank you for all of your contributions to the server, Bwake_!
If you want to check out his music on Soundcloud, click here.
As we are approaching Bwake_’s one year anniversary of his time as a mod, he has graciously planned a no-expense spared holiday to hell big tea leaf maze celebration! More details will be released as we get them, so be sure to stay tuned!
Bug Fixes 
Those pesky insects are still hiding after the whipping given to them two weeks ago, so there really isn't much to report.
- The banhammer effect has been removed from WaterWhip, meaning that waterbenders can finally use one of their more crucial moves without wiping their opponent from this plane of existence!
- The resource pack has been cleaned up (courtesy of SxyToad), meaning that tea cups will no longer be bigger than your head! In addition, numerous display issues and particle effects have been fixed.
That's all for now, folks. Make sure to catch the next Weekly Soon™!