Weekly Soon™ - Week 23: HOW MUCH FOR THE LITTLE HAT IN THE WINDOW?

2016-08-08 21:00:00 +0000 UTC by BryArchitect & EvieAscendant

Hey it’s BryArchitect and Evie again! We have some exciting news for you!

Kyoshi ItemsHey, did you miss the grand opening of Kyoshi Island? Have you seen people running around with Kyoshi Warrior headpieces and fans? The historic Kyoshi set is still available in the store for two more days! Grab your headpiece and fan now, before they’re devoured by the Unagi!

Luxsidus' Luxurious LotteryThe winner of this week’s raffle is Jordan_The_Epic! Congratulations! Feel free to contact Luxsidus at any time to choose your reward.

Remember - anyone who has spent three dollars or more at the store has a chance to enter. Participants have a chance to win a fancy instrument or a hat of their choice. The deadline to enter is midnight GMT every Saturday, and winners will continue to be selected every Sunday throughout August.(If you're having issues with your timezone and GMT, use this useful World Clock converter.)

Bug FixesAnother week, another round of bug fixes! Our admins have been hard at work, making sure that the experience you get from the server is the best you can get. This week, we have a variety of combat and bending fixes for you to feast your eyes upon. Let’s get down to it!

  • Players will no longer be able to glide after taking enough damage. This means that if you take a hit that deals at least one heart of damage, you will stop gliding. This is not cumulative, however - you will be able to take multiple hits as long as none of them hit the limit individually. It is also not permanent, as after ten seconds you will be able to glide once more.
  • Pressing shift will only toggle swimming from now on. This means that you should no longer be able to toggle gliding using the shift key.
  • Players will no longer regenerate damage during combat with any entity. This will last for ten seconds after you exit combat.
  • If it is raining, it is now considered to be night in terms of bending - with all the bonuses that would bring for waterbenders. This means that firebenders will not get day buffs as long as it is raining, and waterbenders will get full night buffs (not full moon buffs). This can happen regardless of the time of day.
  • The boss and mini-boss rooms in the Kazan Triad dungeon should now be resetting properly.

That's all for the week, folks! This is BryArchitect and Evie signing out. See you wonderful people next week.

Weekly Soon™ - Week 22: BATTLE ROYALE WITH AN UNAGI

2016-07-30 12:03:00 +0000 UTC by BryArchitect

Semper FI

Hello! It's BryArchitect bringing you head-topping news this week! Let's dive head in, shall we?

Hats! HATS! Direct Link

Treat yourself to a fine selection of hats! While most of these will be introduced to the server as donor items, some will soon be found in the dungeons of the Avatar world. They will also be offered during tournaments and other events for those lucky enough to win them! Just remember – you too can look as fancy as a prince with our new stylish hat collection!

Store Raffle Direct Link

Do you want a chance at getting one of the instruments or hats on display in the store? Thanks to Luxsidus, anyone spending three dollars or more in the store will be entered into a raffle. The winner of this will be able to choose any item from the store as their prize. This will be running weekly through August, with the first draw occurring on the 7th. It will be drawn every Sunday, so the deadline for entering the raffle is midnight GMT on Saturday. If you have your eye on a store item, now's the time to get it!

Kyoshi Island Direct Link

HYPE!

Traveling around the South Seas? If you're seeing Elephant Koi, this may be why. That's right - Kyoshi Island is here! Stop by the village where the famous statue of Avatar Kyoshi is located. Catch some fish, eat some iced pastries and try to avoid the Unagi if you're planning to surf with the Elephant Koi. As this coincides with the hats release, a limited edition Kyoshi Warrior Headpiece and Fan has been made available - it’ll last a week, so be sure to grab it before it disappears! Onward to Kyoshi Island!

Shiny Bending Focus! Direct Link

Hey, what's that shiny thing in the distance? Oooh! It's the new bending focus! Our wonderful SxyToad will be adding more bending focuses. They'll be sleeker, shinier and fancier too! Everyone will now bend out there with a stylish new focus.

All this hype got me riled up! See you guys next week! BryArchitect signing out!

Weekly Soon™ - Week 21: A Funny Thing Happened on the Way to the Server Store

2016-07-24 05:00:00 +0000 UTC by IdahoSciGuy & EvieAscendant

Semper FI

Welcome to the 21st Weekly Soon™! Idaho and Evie here with this week’s blog. There’s a fair amount of content to go through, so let’s get straight down to business, shall we?

New Server Store! Direct Link

This week, we have something a bit different for you. After last week’s wordapalooza, we’re continuing to bring cool new things to our very own little slice of the Avatar world. This week, the server will get its own store! Don’t worry, though. Gameplay elements will never be monetized, and we’re more adamant about this than Iroh is on breathing techniques. Instead, the store will be selling items like hats, wearables, cosmetic weapons (these won’t affect gameplay), and other odds and ends that’ll really trick out your character while you play! To begin with, we’re debuting something that not many other servers have ventured into – Instruments!

The musical heritage of the Avatar world is both extensive and varied, something that is evident in the way that the show’s creators used cultural inspiration in their musical compositions and style. In celebration of this, we’ll be introducing a few of those instruments on the server! To begin with, we are providing five incredible instruments for you to play around with: the Guqin, the Erhu, the Drum, the Flute, and a novelty flute that should look very familiar! Each of these options are availble for purchase now on the server website!

Also debuting with these instruments is a donation option for the server. By donating, you get to say that you’re supporting your favorite server, and your money goes to helping us take care of all the miscellaneous costs of running a server like ours! Keep your eyes on the blog, as we’ll be adding new items all the time, and we’ll make sure you hear about them right here on the Weekly Soon™! For now, head to Avatarmc.buycraft.net to see the available instruments or to donate. Enjoy!

Swimming Changes! Direct Link

Ever wondered why your player model was still standing upon entering the water, or even worse, still standing while using a move like Dolphin Dive? Well, we did too. That’s why, from now on, if you check out your character in third-person mode they’ll be paddling along just like they’re supposed to be. To activate, simply press the shift key when you are fully submerged in water! This will extend for a few seconds when you breach the surface, meaning that you can pull off some seriously nice-looking stunts like jumping through hoops and doing flips. Be warned though, Elytra cannot be worn while swimming, so make sure to take yours off before hopping in the water!

Combat Health Regen! Direct Link

War never changes. Except when it does! We’re introducing a new player state to the server. When in combat (specifically when hit by another player), health regen for the attacker will stop for ten seconds before continuing, even at full hunger! This enhances the PvP aspect of bending, and it enables you to fight quicker and more skill-based battles. This should certainly make wars more exciting! It should also increase the viability of healing moves in fighting, allowing for more diversity on the battlefield (looking at you, waterbenders!).

Player of the Month! Direct Link

Our Player of the Month contest for the month of July has ended! Thanks to all those who submitted to us their pick for this honor! This month was have quite a list of players to choose from, so you know our decision is going to be a hard one. Still, as we do that, we are now starting the August contest! If you have a nomination for Player of the Month, please message IdahoSciGuy in game, or send a nifty little email to writing avatarmc.com with your pick! Remember, Chat Mods, Moderators, Team Leaders, and Admins are ineligible, so choose wisely!

Apply for Communication Team! Direct Link

Do you have a love of writing? Can you spin a web of tales that’ll keep audiences at the edge of their seats, wanting more? If so, our very own Communication Team wants to talk to you! We are currently raising our banners and looking for budding writers to help in giving the community exciting information and content! If interested, head on over to https://www.avatarmc.com/apply/writing for any extra information you might need, and to submit an application!

Bug Fix Direct Link

We did a TON of bug fixes last week, and to save their sanity we had our fixer monkeys take a break for a bit to rest. Still, they managed to pump out a fix here for your perusal:

  • Sampling of block type has been fixed for Earthbenders, specifically on Earth Blast and Boulder Toss.
  • Fixed EarthShockwave destruction.

That’s it for this week! Stay tuned for the next Weekly Soon™! On a side note, be sure to check out the event announcement on the Front Page!

Releasing Fast Travel!

2016-07-23 00:00:00 +0000 UTC by Admin-Team

Cheers reverberate through the stadium, spectators watching each match with great interest. Fighters gear up, spurred on by bloodlust and the noise, which only seems to be getting louder by the minute.

Come one, come all! Come test your mettle against the server’s premier fighters! Do you have what it takes to battle through the brackets and win first prize?

The AvatarMC Bending Tournament Direct Link

AvatarMC Bending Tournament


The first round of this event will take place on Saturday the 30th of July at 6PM UTC, and will extend an extra day if necessary, starting at the same time. The final round(s) of this event will take place on Saturday the 6th of August at 6PM UTC. It will take place on the AvatarMC Event server, which can be accessed by typing /server event on lobby.

Participants will endure a number of duels against opponents of the same element in a single elimination bracket, which will be created randomly after the registration deadline. You will be able to enter the tournament until midnight UTC on Friday the 29th of July. If you wish to enter, please message an admin or a member of the event team such as EvieAscendant or TheShaqtus – make sure to include which element you will be using if you have an alt account. Please note that you will only be allowed to enter with the element that you use on the lobby server. If you are in possession of multiple accounts then you are allowed a choice in elements based on the ones you have picked already. In addition, you will only be able to enter once, so choose wisely!

Thank you for reading and be sure to check out our blog post for even more news regarding our new store with super fancy musical instruments, some awesome changes on our server and applications for comms team!

Communications Team

Change Log - July 20th

2016-07-20 22:29:00 +0000 UTC by IdahoSciGuy

Patch for Server Bugs Now Live Direct Link

We’d like to preface this announcement with a few words of thanks for those continuing to report bugs in the new dungeons. Without you, it would have taken a lot longer to find these bugs. As for the upcoming changes, please appreciate that the dungeons, while largely finished, may have their values changed at any time and as such the information presented may not be finalized.

In addition, we’ve taken your thoughts into consideration regarding the draconian cooldowns applied in the reworks, and now you can fight without having to give a mob the run-around while waiting for your moves to become usable! The changes to cooldowns are displayed below. Please note that these cooldowns are not final and that they can be changed depending on user feedback.

The wiki will be updated to reflect these changes in the near future.

Fire Direct Link

Fire Armor Direct Link
  • Level 1: Cooldown reduced from 60s to 55s
  • Level 3: Cooldown reduced from 60s to 50s
  • Level 5: Cooldown reduced from 60s to 45s
Fire Blast Wave Direct Link
  • Level 1: Cooldown reduced from 30s to 25s
  • Level 2: Cooldown reduced from 30s to 23s
  • Level 4: Cooldown reduced from 20s to 21s
  • Level 5: Cooldown reduced from 20s to 19s
Fire Bomb Direct Link
  • Level 2: Cooldown reduced from 25s to 23s
  • Level 4: Cooldown increased from 15s to 21s
  • Level 5: Cooldown increased from 15s to 19s
Fire Dodge Direct Link
  • Level 1: Cooldown increased from 0s to 10s
Fire Kick Direct Link
  • Level 2: Cooldown reduced from 10s to 8s
  • Level 4: Cooldown increased from 5s to 6s
  • Level 5: Cooldown reduced from 5s to 4s
Fire Wall Direct Link
  • Level 1: Cooldown reduced from 30s to 25s
  • Level 3: Cooldown reduced from 25s to 20s
  • Level 5: Cooldown reduced from 25s to 15s
Flame Slash Direct Link
  • Level 1: Cooldown reduced from 10s to 5s
  • Level 2: Cooldown reduced from 10s to 4s
  • Level 3: Cooldown reduced from 10s to 3s
  • Level 4: Cooldown reduced from 10s to 2s
Flare Blitz Direct Link
  • Level 1: Cooldown reduced from 40s to 25s
  • Level 2: Cooldown reduced from 35s to 21s
  • Level 4: Cooldown reduced from 30s to 17s

Air Direct Link

Air Burst Direct Link
  • Air Burst has been enabled again and is available to use.
  • Level 1: Cooldown reduced from 60s to 25s
  • Level 2: Cooldown reduced from 50s to 22s
  • Level 4: Cooldown reduced from 30s to 19s
  • Level 5: Cooldown reduced from 30s to 17s
Air Dodge Direct Link
  • Fixed glitch that allowed for movement through walls
Air Geyser Direct Link
  • Level 1: Cooldown reduced from 60s to 23s
  • Level 2: Cooldown reduced from 50s to 20s
  • Level 3: Cooldown reduced from 40s to 17s
  • Level 5: Cooldown reduced from 40s to 14s
Air Kick Direct Link
  • Level 1: Cooldown reduced from 10s to 8s
  • Level 3: Cooldown reduced from 10s to 6s
  • Level 4: Cooldown reduced from 5s to 4s
  • Fixed particles shooting down when kick is launched forward.
Air Scooter Direct Link
  • Disabled move until rework due to multiple glitches and exploits
Air Shock Direct Link
  • Level 1: Cooldown reduced from 50s to 25s
  • Level 2: Cooldown reduced from 50s to 23s
  • Level 4: Cooldown reduced from 30s to 21s
  • Level 5: Cooldown reduced from 30s to 19s
Air Spear Direct Link
  • Level 1: Cooldown reduced from 40s to 15s
  • Level 2: Cooldown reduced from 40s to 12s
  • Level 4: Cooldown reduced from 25s to 9s
  • Level 5: Cooldown reduced from 25s to 7s

Water Direct Link

Ice Nova Direct Link
  • Level 1: Cooldown reduced from 50s to 25s
  • Level 2: Cooldown reduced from 40s to 22s
  • Level 4: Cooldown reduced from 30s to 19s
  • Level 5: Cooldown reduced from 30s to 16s
Steam Explosion Direct Link
  • Level 1: Cooldown reduced from 60s to 30s
  • Level 2: Cooldown reduced from 45s to 27s
  • Level 3: Cooldown reduced from 45s to 24s
  • Level 5: Cooldown reduced from 45s to 20s
Water Blast Direct Link
  • Level 1: Cooldown reduced from 15s to 8s
  • Level 2: Cooldown reduced from 10s to 6s
Water Bolt Direct Link
  • Level 1: Cooldown reduced from 12.5s to 8s
  • Level 2: Cooldown reduced from 7.5s to 6s
  • Level 3: Cooldown reduced from 7.5s to 5s
Water Whip Direct Link
  • Level 1: Cooldown reduced from 20s to 15s
  • Level 4: Cooldown reduced from 20s to 12s
  • Level 1: Duration reduced from 10s to 5s
  • Level 3: Duration reduced from 15s to 7s
  • Level 4: Duration reduced from 20s to 7s

Earth Direct Link

Boulder Toss Direct Link
  • Level 1: Cooldown reduced from 35s to 20s
  • Level 2: Cooldown reduced from 30s to 17s
  • Level 4: Cooldown reduced from 30s to 14s
  • Block reset cooldown reduced from 30s to 15s
  • Fixed destruction glitches with the move itself
Earth Armor Direct Link
  • Level 1: Reduced from 80s to 75s
  • Level 2: Unchanged from 70s
  • Level 3: Reduced from 70s to 65s
  • Level 4: Unchanged from 60s
  • Level 5: Reduced from 60s to 55s
  • Level 2: Duration Increased from 10s to 15s
  • Level 4: Duration Increased from 20s to 25s
Earth Blast Direct Link
  • Level 1: Cooldown reduced from 15s to 8s
  • Level 2: Cooldown reduced from 10s to 7s
  • Level 3: Cooldown reduced from 10s to 6s
  • Level 4: Cooldown reduced from 10s to 5s
  • Level 5: Cooldown reduced from 10s to 4s
Earth Shackle Direct Link
  • Level 1: Reduced from 45s to 25s
  • Level 2: Reduced from 35s to 22s
  • Level 4: Reduced from 30s to 19s
  • Level 1: Duration Reduced from 10s to 3s
  • Level 3: Duration Reduced from 15s to 5s
  • Level 5: Duration Reduced from 15s to 7s
Earth Shockwave Direct Link
  • Level 1: Cooldown reduced from 60s to 25s
  • Level 2: Cooldown reduced from 50s to 20s
  • Level 4: Cooldown reduced from 45s to 17s
  • Level 5: Cooldown reduced from 45s to 13s
Earth Wall Direct Link
  • Level 1: Reduced from 50s to 10s
  • Level 2: Reduced from 30s to 8s
  • Level 3: Reduced from 30s to 6s
  • Level 5: Reduced from 30s to 5s
  • Level 2: Duration Reduced from 10s to 7s
  • Level 3: Duration Reduced from 15s to 9s
  • Level 4: Duration Reduced from 15s to 11s
  • Level 5: Duration Reduced from 30s to 15s
Pebble Daze Direct Link
  • Level 1: Cooldown reduced from 50s to 15s
  • Level 2: Cooldown reduced from 30s to 13s
  • Level 4: Cooldown reduced from 30s to 11s
Pebble Gatling Gun Direct Link
  • Level 1: Cooldown reduced from 20s to 18s
  • Level 3: Cooldown reduced from 15s to 12s
  • Level 4: Cooldown reduced from 10s to 9s
Dungeons Direct Link
  • Fixed an issue where players were not teleported upon entering a dungeon.
  • Reduced the teleportation wait time for players wishing to exit a dungeon they just entered.
  • Loot will now be distributed via a party wide split of a random reward, rather than a random indivual loot reward.
  • Players can no longer modify blocks in dungeons with moves that transport blocks.
  • Fixed a bug where healthbars were not properly following mobs.
Attack on the Kazan Triad Direct Link
  • Mobs will no longer stare longingly at players that they cannot reach.
  • Guards spawning from the same source have been instructed to refrain from engaging in friendly fire.
  • Players will now be teleported to the end of the parkour if all guards are killed.
  • Yogan's guards and other spawning creatures will now be considerably less stupid.
Cave of Frozen Blood Direct Link
  • Fixed issue with skeletons not attacking at beginning of dungeon.
Crafting Direct Link
  • Removed an incorrect recipe for steel.