Welcome to the Weekly Soon™! Today we have TWO sneak peeks for you, sponsored by the ACME Corporation Bending HQ and the ever industrious Team Dungeons.
Hello, and welcome to the Weekly Soon™! I'm your host for the night, so let's go ahead and run through some of the cool stuff the team has been working on this month!
A Message from the AvatarMC R&D Department Direct Link
The crackpots in our Bending Team have been hard at work over the last couple of months. A few noise complaints here, a few flying pigs there. Today, they graciously agreed to showcase some of their work in the Soon™ for you guys to see! Behold, High Tide!
There's more stuff to come from a variety of teams, so stay tuned to see which one gets a sneak peek next!
Items bought from vendors and obtained from dungeons are now decidedly less stubborn, and will properly stack with items that have been placed and picked back up (as they should) from now on.
Bounties have been fixed.
Player head icons have been fixed, as they were slightly broken in newer versions of Minecraft. (Sadly, this leaves them facing the wrong direction in older versions.)
Hey, Evie here, returning with the Weekly Soon™ at long last! On a side note, this means that the blog post announcement in the broadcast plugin isn't inaccurate, so hurray for things being done? Let's delve right into the new content we have prepared for you!
With this new release, our Dungeons Team is bringing five (that's right, five!) all-new mini dungeons to the table for newer players to progress. Balanced around levels one through four, these dungeons should speed along the process of leveling up in the beginning, with a hidden tea leaf in each as an incentive for older players. Furthermore, players looking to travel the world and get XP while doing it will look forward to more Mini Dungeons coming in the future, courtesy of your friendly neighborhood Dungeons Team – reinvigorating the world of Avatar, one dungeon at a time.
A small group of former Agni Kai gangsters has splintered away from Triad leadership. Having spent a few weeks in the shadows, the gangsters broke their cover – stealing some rather pricey goods from a merchant under Triad protection. With the Agni Kai leadership’s decision to retaliate, you have been hired to obliterate the fledgling Ganbald Triad.
Waterbender legend speaks of a great spider, hidden deep in the frozen northlands. Many only speak the monster’s name in hushed whispers, fearing her renowned malice. Those brave enough to speak her name aloud call her Hethro, queen of the ice spiders. Those even braver still venture into her lair, said to be hidden in the snow-covered caves. Recently, a team of explorers disappeared from the area, and you have been tasked with finding them, or, alternatively, burying them.
Deep in the Si Wong Desert, an almost-forgotten Earth King lies buried. Once a monument to King Pao III’s reign, it has long been a beacon for graverobbers. In a desperate bid to preserve what is left of the king’s tomb, the Ba Sing Se Archaeological Society has hired you to protect it from further intrusion, thereby ensuring future generations will be able to learn about the forgotten monarchs of Earth Kingdom history.
In the forests surrounding Gaoling, an ancient order of monks devotedly pray to and protect a powerful spirit with three heads. The order is known to be incredibly militant when defending their holy grounds, so most dare not venture into the forest near their temple. The Gaoling authorities have called on you to eradicate the order of heretical monks, once and for all.
The Sky Bison – an incredibly rare species of animal, the airbenders guard them fervently. Said to be the very first airbenders, it is unusual for bison to disappear. However, demand for their fur and meat is rising. While authorities cannot target the rich patrons of bison poachers, they have hired you to take out any poacher camps you may find.
And that's all for now, folks! Stay tuned for the next Weekly Soon™!
This patch is packed with many features! These features will be pushed to the live server between the release of this post and the aforementioned release date.
With this coming update, the spawn has been completely overhauled. Gone are the days of standing alone on an island to choose your element. As all players will receive an elemental reset, you’ll all get to see it! The new spawn areas will include NPCs with dialogue and mobs to test moves with, accompanied by an immersive background!
In addition to this, all moves have been reworked, making some elements more powerful and simply balancing others. While we’ll let you explore these for yourselves, rest assured that these reworks will make fights both more fast-paced and interesting. The new moves do not have levels for the time being (for balancing reasons). They will be available for tea leaves once you meet the level requirement for each move at the Bending Masters like usual.
Furthermore, all Tea Leaf balances will be reset to balance out their over-abundance and to provide a sense of fairness to newer players. In essence, this will be a fresh start. In addition to this, you will be able to gather Tea Leaves from discoverable locations as well as specified placed locations.
Yep, you read that right! You’ll receive XP for completing dungeons and for killing mobs within said dungeons. Players will now receive six points (per level) to allocate into six different stats:
Bending Energy Regeneration
Movement Speed
Armor Protection
Armor Penetration
Strength
Vitality
This can all be adjusted by the player through a book-based UI. This can be opened using the /c command. The [?] on the top will lead to a tutorial about the active page and the [C] will lead back to the character page, which can be considered as the home page.
In addition to this, a new dungeon is coming, titled Hunters of the Ocean. This has also been balanced with the leveling system, recommended for levels 13 through 20 with two players. Here's a little sneak peek:
Zuko wanted a dragon.I said no.-- Javatars Anonymous
Yes, pets are finally here! Pets are divided amongst two categories – Combat and Utility. Combat Pets fight alongside their owner and can also be ridden. Utility Pets provide alternative means of support for the player. Check out the full pet list below to see what you can choose from!
In addition to this, pets will gain new abilities as they level up. They do so by either killing mobs or leveling with their owner (for Combat and Utility respectively). They are purchasable from a pet vendor for Tea Leaves, and there's no limit set on how many pets you can buy! There are, however, limits set on both how many pets you can have active and how many pet whistles you can carry – one per type and two correspondingly.
So as to spice up the Spirit World, there will now be Spirit World Capturepoints (SWC). These capture points will provide additional claim chunks for your town when you hold them. When a point is captured, a town will be able to purchase defender mobs for use whenever the point is attacked. Furthermore, they will only be accessible for a short time – they will be open for attack at the same time every day, working to a schedule.
In essence, there will be three towers within the Spirit World for capture. Each one will contain a portal, which opens every hour. Now for the interesting part – every time this portal opens, a different instance of the capture point is used. This is reset every day.
Towns will be able to capture these points, and do not have to be within a nation in order for them to do so. Each point a town owns will grant them five extra chunks. Towns will be able to fight to capture another town’s point, and defenders can combat this by handing in Spirit Essence to spawn mobs – who will only attack people attempting to capture the point. The attacking town will have to kill all of the mobs in order for them to take the point. Spirit Essence will be found as a dungeon drop.
It's big trouble in little Gaipan with this update! Gaipan has been rebuilt, and will be pushed to the live server. In addition to this, the illustrious Library of Wan Shi Tong will find its way into the Spirit World. I'm sure you don't want to read about it, so you can have screenshots instead!
Credit to our entire Build Team and several ex-team members (Princess_Azula and Mindcrimes).
Ever wish that you didn't have to see broadcasts spamming your chat? With the new broadcasting plugin, those days are over! Broadcasts now work on an opt-out system, with one appearing approximately every half an hour. There's also more than six this time, so you won't get bored of them. You will be able to use /broadcasts to access the book UI for the plugin!
To celebrate the Christmas period, we'll be releasing a collection of hats and instruments for purchase today! Head on over to the AvatarMC Store and check them out!
Hey, it’s Evie here for the 29th Weekly Soon™. We apologise for the month’s break in blog posts, but it’s been pretty quiet around here. Now that’s over and done with, on with this week’s changes!
Yes, you read that right. With this new change, you'll be able to operate redstone with your bending moves! Right now this is restricted to a certain list of moves due to limitations, but it's pretty cool nonetheless. You'll be able to purchase five kinds of this detector - one for each element, and another that will work for all of them.
The moves that you can use on the new detectors are:
AirSpear
WaterBlast
FireBall
EarthBlast
You'll be able to buy these in a shop located in Republic City (12007x 5692z) for 2500¥ per detector, so get to it! A test facility has been built on-site for prospective buyers.
The policy regarding tea leaves has been updated – you can now apply to host a tea leaf location in your town! The requirements for this are as follows:
The build in question must be of decent quality and unique/original. No, you can’t copy the last guy’s build for a tea leaf. Building a decent but ultimately generic tower won’t suffice, either.
The tea leaf location, as well as the road leading to it, must not be in or near any area explicitly designed for PvP (excluding arenas and wilderness chunks).
There must be a road from one of the canon cities, or alternatively, a fast travel node should be close nearby. Additionally, the general area it is located in must be clearly signed along the road so that it is findable.
Obstructions are not allowed, and gates leading to it must be kept open at all times.
It must be possible to World Guard the area to prevent player modification. Additionally, a respawn point must be provided.
In the event of a war, these rules can be put on hold, albeit temporarily. However, you must inform the admin or tea leaf staff immediately, so that they can remove the location until peace is restored and the area is considered safe.
Any abuse of the World Guarded region during war or in general will be severely punished.
Contact information must be available so that the tea leaf team can get in touch without needing you to be on the server.
Finally, a majority vote amongst the active tea leaf staff must pass once all previous requirements are met. This will be done before a tea leaf location request is granted.