Some clarification changes to Towny Warfare and balancing Project Korra!
Hey everybody,
This announcement is a summary of a couple of fixes/balances in Towny Warfare and Project Korra. These changes have been live for a little over a week now, so we could still adjust some balancing-related changes.
Besides some small bugfixes in Towny, we made the Towny Warfare messages more clear and helpful to the players. The attack message now includes plot names and actual coordinates for players to understand where the war is taking place, the other messages include the actual coordinates for this same purpose.
Next to this, we permanently removed the usability of shears on flag blocks. Shears can still be used on normal wool blocks, it's just that they cannot be used on flags since this was very overpowered during warfare.
And last but not least, we made major changes to the damage of the skills of Project Korra.
Air Blast:0.5 hearts of damage.
Earth Blast:4.5 hearts of damage with a weapon, 3.5 hearts of damage without a weapon.
Note: The speed of the Earth block has been increased as well to make it harder to dodge those attacks.
Fire Blast (damage is including the burning tick afterwards):During day - 5.5 hearts of damage with a weapon, 3.5 hearts of damage without a weapon.During night - 4 hearts of damage with a weapon, 3 hearts of damage without a weapon.
Water Manipulation:During day - 4 hearts of damage with a weapon, 3 hearts of damage without a weapon.During night - 6 hearts of damage with a weapon, 4.5 hearts of damage without a weapon.During full moon - 7 hearts of damage with a weapon, 5 hearts of damage without a weapon.
Please beware that if you get physically hit by the weapon itself during the bending move, you will also receive the damage the weapon itself physically does (1 heart of damage) next to the damage you receive from the bending skill.
Thanks for reading